BUG: Texture colors appear B&W in OctaneRenderDS

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Post Reply
Thexder
Licensed Customer
Posts: 6
Joined: Fri May 03, 2013 2:34 am

Texture colors from Daz3D are not transferring properly to OctaneRenderDS. Everything appears black and white! :?: Why? How to fix? Thank you.

This happened with Daz3D 4.5 and the upgrade to 4.6. In 4.5 the bug could be addressed by dragging in a new texture (like eyes) inside Daz3D to refresh textures, but in 4.6 the black and white persists. :?

I am using OcDS UPDATE v1.0.113.2313.
wtf.jpg
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

you need to set the diffuse texture setting (in the preferences tab), to "image"; and please tell me, what the setting was before...
Attachments
difftex_setting.PNG
difftex_setting.PNG (7.52 KiB) Viewed 1540 times
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
Post Reply

Return to “DAZ Studio”