
Animation Rendering?
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Hey guys, So I'm trying to render out my first octane animation. I'm running the standalone version using the max2octane plugin to export from 3dsmax to octane. I've successfully setup a scene and it exports frame by frame, my dilemma is every time a frame renders, and it opens another frame to render, the camera aperture is back to the default and not at 0 as I've saved in the scene.. as well as its asking me for the .obj every time a frame renders.. which is time consuming to wait for the octane render view, manually take down the aperture and hit cancel on the obj part for 200 frames... is there a better way of doing this? 

Win 7 Ultimate 64 /Intel Core i7 960 @ 3.20 Ghz/ 12GB DDR3 RAM/ Evga Geforce GTX 470 / 3Dsmax
Try to use make and use a batchfile (to render in DOScommand) and add the aperture in the commandlines.
I don't know how it works in 3dmax to make a batchfile.. Other users might help you better.
Greetz,
I don't know how it works in 3dmax to make a batchfile.. Other users might help you better.
Greetz,
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There is probably an export setting n the max plugin that lets you set the aperture. This may be overriding the settings in your scene.
I use the Blender exporter and I sometimes have the problem where if I save the file to a different name, but don't update the mesh node name (the imported .obj) to the same exact name, it wont load.
I guess it looks for an .obj named the same thing as the .ocs file.
Is this your problem?
I use the Blender exporter and I sometimes have the problem where if I save the file to a different name, but don't update the mesh node name (the imported .obj) to the same exact name, it wont load.
I guess it looks for an .obj named the same thing as the .ocs file.
Is this your problem?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Actually, even when I export with the obj, every time a new frame is rendering, it'll say missing obj file etc etc, i hit cancel, and it continues on loading just fine, so i basically have to wait for each frame, lower the aperture, hit cancel on the obj request, its such a hassle.. i wonder ,, does the 3dsmax plugin ( not the standalone + max2octane one) work well?
Win 7 Ultimate 64 /Intel Core i7 960 @ 3.20 Ghz/ 12GB DDR3 RAM/ Evga Geforce GTX 470 / 3Dsmax