Render to picture viewer

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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kristoph
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How do,

The lights are much brighter when rendering through c4d's picture viewer compared to the Octane live render – If you look on the characters chest.

Guessing there's something obvious Im missing here?

Cheers
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aoktar
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did you change color settings to linear? Also i'm thinking multipass enabled is it right?
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kristoph
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Sorry Aoktar it seems Ive resolved the issue. Ive no idea what I what I did though.

Colour settings are linear and no multi pass.

Thanks for the quick response anyway :-)
Mac Pro 5,1 Hexcore 3.33Mhz / Dual GTX 680 / 24GB Ram
C4D R14 / Octane 0.73 / SDK 1.2
kristoph
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Actually I think I know what i did. I changed the cameras tags exposure and iso settings.

This is one thing which is confusing me a bit....

We have the Camera Imager global Settings and we can change the same settings through the Octane Camera Tag.

If i set the exposure to 2 on the camera tag but set it to 1 on the global settings what setting is being used? eg. When you Enable the Camera Imager on the camera tag does it override the global settings, or are we seeing a combination of both?

Hope this makes sense.
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C4D R14 / Octane 0.73 / SDK 1.2
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aoktar
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kristoph wrote:Actually I think I know what i did. I changed the cameras tags exposure and iso settings.

This is one thing which is confusing me a bit....

We have the Camera Imager global Settings and we can change the same settings through the Octane Camera Tag.

If i set the exposure to 2 on the camera tag but set it to 1 on the global settings what setting is being used? eg. When you Enable the Camera Imager on the camera tag does it override the global settings, or are we seeing a combination of both?

Hope this makes sense.
Simply if you enable cameraimager on a OctaneCameraTag overwrites the global settings
Octane For Cinema 4D developer / 3d generalist

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kristoph
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Great thanks :-)
Mac Pro 5,1 Hexcore 3.33Mhz / Dual GTX 680 / 24GB Ram
C4D R14 / Octane 0.73 / SDK 1.2
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