How do,
The lights are much brighter when rendering through c4d's picture viewer compared to the Octane live render – If you look on the characters chest.
Guessing there's something obvious Im missing here?
Cheers
Render to picture viewer
Moderators: ChrisHekman, aoktar
did you change color settings to linear? Also i'm thinking multipass enabled is it right?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Sorry Aoktar it seems Ive resolved the issue. Ive no idea what I what I did though.
Colour settings are linear and no multi pass.
Thanks for the quick response anyway
Colour settings are linear and no multi pass.
Thanks for the quick response anyway

Mac Pro 5,1 Hexcore 3.33Mhz / Dual GTX 680 / 24GB Ram
C4D R14 / Octane 0.73 / SDK 1.2
C4D R14 / Octane 0.73 / SDK 1.2
Actually I think I know what i did. I changed the cameras tags exposure and iso settings.
This is one thing which is confusing me a bit....
We have the Camera Imager global Settings and we can change the same settings through the Octane Camera Tag.
If i set the exposure to 2 on the camera tag but set it to 1 on the global settings what setting is being used? eg. When you Enable the Camera Imager on the camera tag does it override the global settings, or are we seeing a combination of both?
Hope this makes sense.
This is one thing which is confusing me a bit....
We have the Camera Imager global Settings and we can change the same settings through the Octane Camera Tag.
If i set the exposure to 2 on the camera tag but set it to 1 on the global settings what setting is being used? eg. When you Enable the Camera Imager on the camera tag does it override the global settings, or are we seeing a combination of both?
Hope this makes sense.
Mac Pro 5,1 Hexcore 3.33Mhz / Dual GTX 680 / 24GB Ram
C4D R14 / Octane 0.73 / SDK 1.2
C4D R14 / Octane 0.73 / SDK 1.2
Simply if you enable cameraimager on a OctaneCameraTag overwrites the global settingskristoph wrote:Actually I think I know what i did. I changed the cameras tags exposure and iso settings.
This is one thing which is confusing me a bit....
We have the Camera Imager global Settings and we can change the same settings through the Octane Camera Tag.
If i set the exposure to 2 on the camera tag but set it to 1 on the global settings what setting is being used? eg. When you Enable the Camera Imager on the camera tag does it override the global settings, or are we seeing a combination of both?
Hope this makes sense.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Great thanks 

Mac Pro 5,1 Hexcore 3.33Mhz / Dual GTX 680 / 24GB Ram
C4D R14 / Octane 0.73 / SDK 1.2
C4D R14 / Octane 0.73 / SDK 1.2