OctaneRender® for Maya® v1.16c beta [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2011, 2012, 2013 and 2013.5 / 32-bit & 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 279€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


CHANGES AND FIXES SINCE LAST RELEASE:
  • Now materials are animated in "Movable proxy" animation mode too.
  • Some 1.16 engine fixes...
  • Minor plugin fixes...

DOWNLOAD

OctaneRender for Maya v1.16c beta (35.7MB autoinstaller file)


Yours,
The OctaneRender™ Team.
Last edited by JimStar on Mon Jun 10, 2013 8:52 am, edited 1 time in total.
danimatrix
Licensed Customer
Posts: 18
Joined: Thu Dec 01, 2011 5:38 pm
Location: Roma

hi JimStar when I open the scene, I get FATAL ERROR!!!
renmaxhb
Licensed Customer
Posts: 226
Joined: Mon Dec 13, 2010 8:53 am

Thanks,JimStar,greatwork!
arh-osa
Licensed Customer
Posts: 41
Joined: Sun Jun 03, 2012 11:07 am
Location: Russia

The same issue that danimatrix reported, when I open a scene made in previous version.
SketchUp Pro 8/ Maya 2012 / W7 64bit / Intel i7 870 / 8GB / 2*GeForce gtx 680 4GB
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Can somebody give me the scene where you have this error?
User avatar
TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

Hi JimStar,
Yes same issue for me. Here are some crash logs and a sample scene that crashes v1.16c

The crashes happen for me when I start a render, either IPR or standard they both cause the crash.

T.
Attachments
MayaCrashLogs_130604.zip
(818.26 KiB) Downloaded 180 times
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Thank you!
renmaxhb
Licensed Customer
Posts: 226
Joined: Mon Dec 13, 2010 8:53 am

Renderer use vedio memory 900M when I run IPR,

renderer use vedio memdry 1800m when I run batchrender.

The scences can run IPR but can't run batchrender.
renmaxhb
Licensed Customer
Posts: 226
Joined: Mon Dec 13, 2010 8:53 am

Like this
Attachments
QQ截图20130508195626.jpg
User avatar
TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

renmaxhb wrote:Renderer use vedio memory 900M when I run IPR,

renderer use vedio memdry 1800m when I run batchrender.

The scences can run IPR but can't run batchrender.
Is the animation mode set to Movable proxies for your batch render? If it is set to Full then any instances will get loaded as part of the global mesh taking up a lot more VRAM.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
Post Reply

Return to “Autodesk Maya”