Using DAZ scripting, how can you start an animation render (using OctaneRender instead of the 3Delight?).
(and how can you sense when it's done?)
Thanks,
How to Daz-script a render call to OctaneRender?
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hi & sorry - have overseen this; in short: you can't. currently octane isn't accessible as standard renderer, since the daz render engine interface wouldn't allow any interactivity. an additional render engine implementation is something in consideration, but not to expect pretty soon.
can you tell me a little more about what and when you need to script? maybe there is an other way to get it done...
can you tell me a little more about what and when you need to script? maybe there is an other way to get it done...
„The obvious is that which is never seen until someone expresses it simply ‟
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sure, thanks. I've got a model which has a number of different angle renders (one at +10 degress X, another at -10 X, another at +10X, +10Y), etc while animated... I have a script which CREATEs these animations (in the timeline). Each of these segments I need rendered independently - saved to certain filenames (.png, not movie). I was hoping to script that. The best I think I can do (unless you have something better) is to merge all these into one big animation (lot of extra resets and stopping Bayesian parameters) and then rename the files later based on what they were supposed to be in the first place.
Perhaps there's a way to simply export then call octane?
Thanks,
Perhaps there's a way to simply export then call octane?
Thanks,
just a quick idea: you might let your script create different cameras for each angle and use the plugins cue list to switch them (means you don't need to merge camera paths which affect each other). if you in addition use animate2 to loop the object animation, it should be possible to render it in one task. if there are not hundreds of camera angles, which you would need to manually add to the cue list, this should be a faster...
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400