How to Daz-script a render call to OctaneRender?

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jimgale
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Joined: Fri May 03, 2013 5:27 am

Using DAZ scripting, how can you start an animation render (using OctaneRender instead of the 3Delight?).
(and how can you sense when it's done?)

Thanks,
jimgale
Licensed Customer
Posts: 230
Joined: Fri May 03, 2013 5:27 am

ping... I'm trying to set up a complex set of animations, which would normally be rendered with a daz script at some point. How would I tell it to render to octane via scripting?

Thanks,
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t_3
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Joined: Tue Jul 05, 2011 5:37 pm

hi & sorry - have overseen this; in short: you can't. currently octane isn't accessible as standard renderer, since the daz render engine interface wouldn't allow any interactivity. an additional render engine implementation is something in consideration, but not to expect pretty soon.

can you tell me a little more about what and when you need to script? maybe there is an other way to get it done...
The obvious is that which is never seen until someone expresses it simply

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jimgale
Licensed Customer
Posts: 230
Joined: Fri May 03, 2013 5:27 am

sure, thanks. I've got a model which has a number of different angle renders (one at +10 degress X, another at -10 X, another at +10X, +10Y), etc while animated... I have a script which CREATEs these animations (in the timeline). Each of these segments I need rendered independently - saved to certain filenames (.png, not movie). I was hoping to script that. The best I think I can do (unless you have something better) is to merge all these into one big animation (lot of extra resets and stopping Bayesian parameters) and then rename the files later based on what they were supposed to be in the first place.

Perhaps there's a way to simply export then call octane?

Thanks,
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

just a quick idea: you might let your script create different cameras for each angle and use the plugins cue list to switch them (means you don't need to merge camera paths which affect each other). if you in addition use animate2 to loop the object animation, it should be possible to render it in one task. if there are not hundreds of camera angles, which you would need to manually add to the cue list, this should be a faster...
The obvious is that which is never seen until someone expresses it simply

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jimgale
Licensed Customer
Posts: 230
Joined: Fri May 03, 2013 5:27 am

Good idea - will keep that in mind for future ones. This one, however, is for the model being turned (keeping lighting, background, etc).

Will look into the animate2 loop tho - may help quite a bit. Thx.
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