OctaneRender™ Standalone 1.15
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
I just tried the new bump... it gave me.. er.. goosebumps. Nice.
Last edited by FrankPooleFloating on Thu May 23, 2013 3:51 am, edited 1 time in total.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
one problem that came up in 1.14
when material picking on an object it used to show you what is attached to the macro, so you didn't have to open the macro to edit it. now it shows the macro title but not its settings. so now you have to take the time to click into the macro. it slows down the workflow.
thanks!
Love the new features coming out!
one thing i would love to see in deep channel is object id. this way each object in the scene has its own color. currently i give each part a different material if needed for separation.
when material picking on an object it used to show you what is attached to the macro, so you didn't have to open the macro to edit it. now it shows the macro title but not its settings. so now you have to take the time to click into the macro. it slows down the workflow.
thanks!
Love the new features coming out!
one thing i would love to see in deep channel is object id. this way each object in the scene has its own color. currently i give each part a different material if needed for separation.
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
- LudovicRouy
- Posts: 216
- Joined: Sat Apr 03, 2010 5:05 pm
- Location: FRANCE
- Contact:
Great job guyzzzzz ! thanks
We are working on a better system for macros. Currently it always shows the inputs of the macro. If there are a few settings which you frequently change you can connect them via an input node so they appear as macro inputs.gah5118 wrote:one problem that came up in 1.14
when material picking on an object it used to show you what is attached to the macro, so you didn't have to open the macro to edit it. now it shows the macro title but not its settings. so now you have to take the time to click into the macro. it slows down the workflow.
thanks!
Love the new features coming out!
one thing i would love to see in deep channel is object id. this way each object in the scene has its own color. currently i give each part a different material if needed for separation.
--
Roeland
nice, so now we are close to the official 1.20 release I guess 

- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Thanks TEAM.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi, thanks for the new RC but..
I cant deactivate and activate a GPU in Preferences without stuck with the performance of one card.
For example:
Deactivate GTX 550Ti for faster viewport, render only on GTX 560Ti.
Reactivate the GTX 550Ti but get only the performance from the GTX 560Ti.
I have to reload the scene to get the performance of the two cards back.
Is this regular or is it a bug?
It would be nice if somebody from Otoy team can answer this question.
Cheers, mib.
EDIT: This work with 1.11
I cant deactivate and activate a GPU in Preferences without stuck with the performance of one card.
For example:
Deactivate GTX 550Ti for faster viewport, render only on GTX 560Ti.
Reactivate the GTX 550Ti but get only the performance from the GTX 560Ti.
I have to reload the scene to get the performance of the two cards back.
Is this regular or is it a bug?
It would be nice if somebody from Otoy team can answer this question.
Cheers, mib.
EDIT: This work with 1.11
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane