Is there a way to use several HiRes trees in a scene without MultiScatter or ForestPack?
is there a sort of proxy for huge geometry?
tree proxy
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Nope. Only standard Max tools.
I also doupt we will see any proxy mesh support cause i kind of remember that Karba is related to MultiScatter development ?? and probably wants to sell as many copies of it as he can.
Correct me if i'm wrong though.
Suv
I also doupt we will see any proxy mesh support cause i kind of remember that Karba is related to MultiScatter development ?? and probably wants to sell as many copies of it as he can.

Correct me if i'm wrong though.
Suv
Just right click on object - octane properties - movable proxy. Then you can copy objects in instance mode.gueoct wrote:Is there a way to use several HiRes trees in a scene without MultiScatter or ForestPack?
is there a sort of proxy for huge geometry?
As far as I understand he means proxy models like VRayProxy object is?Karba wrote: Just right click on object - octane properties - movable proxy. Then you can copy objects in instance mode.
That in the viewport you have a proxy point cloud and real mesh shows up only during rendering.
That would make views lighter and allow us to render heavy geometry and scenes with a lot of instances without the need for MultiScatter or ForestPack.
Suv
Yes he means Point Cloud support for movable proxies.
VIewport gets hell slugghish if you scatter lots of trees
VIewport gets hell slugghish if you scatter lots of trees

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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
I tried display as box before forestpro was supported and it is way too slow if you have lots of models.
really fastest display are point clouds.
One a personal note: I really suggest to buy one of the abbove solutions. I used to "paint" my vegetation with other tools and scripts two years ago but the time saving using mutliscatter or in my case forestpackpro is so huge. It is also very flexible if you need to adjust some settings or make variations.
really fastest display are point clouds.
One a personal note: I really suggest to buy one of the abbove solutions. I used to "paint" my vegetation with other tools and scripts two years ago but the time saving using mutliscatter or in my case forestpackpro is so huge. It is also very flexible if you need to adjust some settings or make variations.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Display as Box work fine for me, as my initial question was about several treesmbetke wrote:I tried display as box before forestpro was supported and it is way too slow if you have lots of models.
really fastest display are point clouds.
One a personal note: I really suggest to buy one of the abbove solutions. I used to "paint" my vegetation with other tools and scripts two years ago but the time saving using mutliscatter or in my case forestpackpro is so huge. It is also very flexible if you need to adjust some settings or make variations.
BUT can i plant trees with MultiScatter at a specific position or is it only made for large quantities of something?
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB