Hello Roubal ! I only connect always all the nodes by affecting one poly (a rectangle) to a material underground.ROUBAL wrote:@niuq-cam : very impressive work !I always use your solution to not having disconnected nodes (underground^^)
What is the problem with disconnected nodes ?
Do you mean that you put models under the ground mesh to hide them without loosing materials ? I used this method in the past, but the best solution imho is to save all important models as macros. It allows to delete them and reload at will.
I am not sure, but disconnected nodes seem to be counted in System RAM, but not on GPU VRAM.
So i never have disconnected nodes. (550 nodes on my project)

The inconvenient with this method is that Octane always load all the textures.
When rendering my movie, scene by scene, i will delete all the materials unusued ans all the polys hidden.
Thank you attusind, bicket and refracty my friend.

Special dedicace to atome You see^^

Now, i have to tweak a little more the sequence 1 et 2. (carshaders and dusty atmosphere)

See U
Niuq