TEST DRIVE ABU DHABI : Storyboard part 4 released

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niuq.cam
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ROUBAL wrote:
I always use your solution to not having disconnected nodes (underground^^)
@niuq-cam : very impressive work !


What is the problem with disconnected nodes ?
Do you mean that you put models under the ground mesh to hide them without loosing materials ? I used this method in the past, but the best solution imho is to save all important models as macros. It allows to delete them and reload at will.

I am not sure, but disconnected nodes seem to be counted in System RAM, but not on GPU VRAM.
Hello Roubal ! I only connect always all the nodes by affecting one poly (a rectangle) to a material underground.
So i never have disconnected nodes. (550 nodes on my project) :twisted:
The inconvenient with this method is that Octane always load all the textures.
When rendering my movie, scene by scene, i will delete all the materials unusued ans all the polys hidden.

Thank you attusind, bicket and refracty my friend. :D
Special dedicace to atome You see^^ ;)

Now, i have to tweak a little more the sequence 1 et 2. (carshaders and dusty atmosphere) :geek:
See U

Niuq
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MURCIELAGO INSIDE.jpg
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César
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Excellent !


In fact, Roubal, the problem is to keep the liaison between the nodes, if we forget or hide a material in c4d and export, the liaison will be lost and kept lost at the next export with the material.
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brobo
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Can't wait to see this animated. Are you still using Cinema 11.5?
BROBO.TV - Core i7 X980 @3.33Ghz | 32gb | Windows 7 Professional 64-bit | EVGA Geforce GTX Titan
Cinema 4d R14 + Octane 1.10
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niuq.cam
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brobo wrote:Can't wait to see this animated. Are you still using Cinema 11.5?
Now, im using the v 13 and i have to export the keyframes from the v11.5 since i work with Craft Director Studio.
No problem ;)

Niuq
Mackraft
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What is Craft Director Studio ?
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niuq.cam
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Mackraft wrote:What is Craft Director Studio ?
Hi mackraft,
Craft Animation Studio is the the one in realtime animation domain. :D
Cheers.
Niuq
solomon
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niuq.cam wrote:
brobo wrote:Can't wait to see this animated. Are you still using Cinema 11.5?
Now, im using the v 13 and i have to export the keyframes from the v11.5 since i work with Craft Director Studio.
No problem ;)

Niuq

I have the same workflow for 3DS max, I use Craft Director Studio, but I keep having to back to Max 2012 even though the bulk of my work is done in 2013, for some reason Autodesk no longer bundles CDS with Max anymore
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
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niuq.cam
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??? Since October 2012, CDS supports Autodesk's 2013 Windows versions of 3ds Max, Maya and Softimage.

[url]http://www.craftanimations.com/default/index.cfm/news/news/craft-director-studio-v1211/[/url

Regards.
Niuq
solomon
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niuq.cam wrote:??? Since October 2012, CDS supports Autodesk's 2013 Windows versions of 3ds Max, Maya and Softimage.

[url]http://www.craftanimations.com/default/index.cfm/news/news/craft-director-studio-v1211/[/url

Regards.
Niuq
True, but I don't own that version :)
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
Molki
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Hello, Im working on project about cars too and Im using Octane for Max + Craft Direcor.
But I haven´t strong computer enough to make large resolution so we decidet to do quantity ,no quality yet.

But soon it will looks like this ;)

I look forward to your film.
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