OctaneRender™ Standalone 1.14

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Why don't you use separate objs for different parts of your project and (dis)assemble them using geometry group? Just use what you see in the viewport. This saves huge amount of vram.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
archigrafix
Licensed Customer
Posts: 201
Joined: Tue Jan 26, 2010 5:37 pm
Location: FRANCE

I am right with Smicha... That is what I do for all my projects. This days working on large shopping center. I exported the model in about 10 different obj parts. You only get advantage from this.
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mainframefx
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Posts: 127
Joined: Fri Feb 03, 2012 1:52 pm
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Is shared GPU memory still not possible with the latest CUDA and Compute Model version?
PCI-E 3.0 has a max bandwidth of about 64GB/s, that would definitely be enough to have apropriate render times over multiples cards.
Slower than having everything on every GPU but it would enable larger scenes, this should make Octane much more interesting for Cinema. Not just for pre-visualization like shown with the Octane Cloud Demo on the GTC.
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