Rendered Floor Plans

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Pullakk
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Can anyone suggest some software that facilitates the creation of attractive rendered floor plans for residential use?

The various web options I have seen (including Autodesk Homestyleronly produce very flat results. I am looking for something with shadow, some life.

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glimpse
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hi there.

plan with shadow? isn't a plan..basically a line drawing on flat surface? where the... are shadows? =) kidding =p

if You want to have 3d cuts, just extrude Your walls in chossen 3d package, setup a camera from top, choose nice lighting & do some renders in octane =) 'cos it will be open scene render times shoudn't be cosmic for basic materials =)

this do involve some labpur, but a leas You could have nice output =)
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rappet
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Archicad 17 has new feature floorplan with shadows
http://www.youtube.com/watch?v=KZXJB7UeY9g

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Pullakk
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Yeah I've used 3d models before. But I need to do a whole bunch of these and was hoping to speed things up.
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mbetke
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I would use splines for it. fast to layout, can be extruded or thickened. I did lots of plans this way. Mostly the splines from DWG files could be used or even cleaned up quickly.
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Jaberwocky
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Pullakk

You mean something like these.

This is Sketchup - Free Version
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Pullakk
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I didnt explain myself well.

I meant Furnished Plans...something like this:

https://www.dropbox.com/sh/aabisbjr2jhwbh0/mtXdtVDvBa

piotr
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rappet
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I used to export technical blakc/wite linedrawing to tif (or jpg) and do the texture filling in photopaint (or photoshop), and also shadows. First time is most work, second time you can copy a lot stuff from previous floorplans.
Greetings,

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Pullakk
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So anyway, I collected some furniture from previous jobs, applied some basic materials and ended up doing it in 3d. rendered with Octane for a couple of minutes.
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rappet
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Pullakk wrote:So anyway, I collected some furniture from previous jobs, applied some basic materials and ended up doing it in 3d. rendered with Octane for a couple of minutes.
Not too bad :D
Probably you have less controle on the looks of texture compared to postproduction in photoshop but this looks like a big timesaver :P
Did you use ortho or camera on large distance and small fov?

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