http://www.youtube.com/watch?v=N5y6hZ3C588
PMC 16
filter 1.0
512smp
580GTX+460GTX
Octane Render Standalone v1.13 bug
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Elvissuperstar007
- Posts: 2512
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
A bit more info please.
Win 11 64GB | NVIDIA RTX3060 12GB
- benjamin9999
- Posts: 19
- Joined: Sun Oct 28, 2012 11:49 pm
is it the white flash frames?
I've seen this before in a sequence of my own once.. and it was likely PMC.
1.0ish, it was months ago.
I've seen this before in a sequence of my own once.. and it was likely PMC.
1.0ish, it was months ago.
That is a known problem with PMC, sometimes it doesn't converge to the correct brightness. This usually happens when there are very bright highlights on glossy or specular materials.
Decreasing the parallelism slider causes a render to converge after less samples at the cost of some raw performance. This may decrease these brightness errors.
--
Roeland
Decreasing the parallelism slider causes a render to converge after less samples at the cost of some raw performance. This may decrease these brightness errors.
--
Roeland
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I have had a lot of these wrong frames (overexposed) in my yacht animation.
I used a stabilizer in AE, it does not miracles but helps.
I was not able to render my yacht scenes with path tracing. I used the pmc and set to caustic blur to 0,3 because the 3d ocean generated a lot of fireflies.
I used a stabilizer in AE, it does not miracles but helps.
I was not able to render my yacht scenes with path tracing. I used the pmc and set to caustic blur to 0,3 because the 3d ocean generated a lot of fireflies.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
If you add a caustic switch we can use pt for our animations without see blinking fireflies. The caustic blur does not miracles and uses rendering resources.roeland wrote:That is a known problem with PMC, sometimes it doesn't converge to the correct brightness. This usually happens when there are very bright highlights on glossy or specular materials.
Decreasing the parallelism slider causes a render to converge after less samples at the cost of some raw performance. This may decrease these brightness errors.
--
Roeland
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB