Octane Render Standalone v1.13 bug

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Elvissuperstar007
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http://www.youtube.com/watch?v=N5y6hZ3C588
PMC 16
filter 1.0
512smp

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Tugpsx
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A bit more info please.
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benjamin9999
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is it the white flash frames?

I've seen this before in a sequence of my own once.. and it was likely PMC.

1.0ish, it was months ago.
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roeland
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That is a known problem with PMC, sometimes it doesn't converge to the correct brightness. This usually happens when there are very bright highlights on glossy or specular materials.

Decreasing the parallelism slider causes a render to converge after less samples at the cost of some raw performance. This may decrease these brightness errors.

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Roeland
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gabrielefx
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I have had a lot of these wrong frames (overexposed) in my yacht animation.
I used a stabilizer in AE, it does not miracles but helps.

I was not able to render my yacht scenes with path tracing. I used the pmc and set to caustic blur to 0,3 because the 3d ocean generated a lot of fireflies.
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gabrielefx
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roeland wrote:That is a known problem with PMC, sometimes it doesn't converge to the correct brightness. This usually happens when there are very bright highlights on glossy or specular materials.

Decreasing the parallelism slider causes a render to converge after less samples at the cost of some raw performance. This may decrease these brightness errors.

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Roeland
If you add a caustic switch we can use pt for our animations without see blinking fireflies. The caustic blur does not miracles and uses rendering resources.
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