Octan for architect

A public forum for discussing and asking questions about the demo version of Octane Render.
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FamilyGuy
Licensed Customer
Posts: 147
Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

Hi.

I finally start to use octan and I'm surprised of its speed!!! At the beginning I couldn't find an import option buy the Octane Render 1.0 Beta 1 Overview Video help solve the problem (I think it is not intuitive).
So I start to work with an interior scene. After 30min I wanted to ad a table model (which I forgot) but I couldnt - so first question - where is merge function?
After 40min I decided that I want to erase the curtains - can I delete objects?
These are very necessary functions to design proces - but I can't find it.

Please for help
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

FamilyGuy wrote:Hi.

I finally start to use octan and I'm surprised of its speed!!! At the beginning I couldn't find an import option buy the Octane Render 1.0 Beta 1 Overview Video help solve the problem (I think it is not intuitive).
So I start to work with an interior scene. After 30min I wanted to ad a table model (which I forgot) but I couldnt - so first question - where is merge function?
After 40min I decided that I want to erase the curtains - can I delete objects?
These are very necessary functions to design proces - but I can't find it.

Please for help
you make the necessary changes in your host app, export to OBJ, and relink the mesh, keeping your octane project and materials intact.
the relink button is at the end of the mesh node in the node inspector.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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FamilyGuy
Licensed Customer
Posts: 147
Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

Thanks Radiance. Impot objects work fine :) And what about delete option?


Sorry I see it works the same :)
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FamilyGuy
Licensed Customer
Posts: 147
Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

Last question - what about RGB colors. I'm used to input values from 1 to 255 and octan let me input values from 0 to 1. Where is the standard parameter?
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

FamilyGuy wrote:Last question - what about RGB colors. I'm used to input values from 1 to 255 and octan let me input values from 0 to 1. Where is the standard parameter?
just use the swatch and picker.
if you want to use 0-255, you're out of luck as octane works in 0-1 space ;)

you can calculate them with dividing them by 255, then you end up with the octane 0-1 equivalent.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

radiance wrote:
FamilyGuy wrote:Last question - what about RGB colors. I'm used to input values from 1 to 255 and octan let me input values from 0 to 1. Where is the standard parameter?
just use the swatch and picker.
if you want to use 0-255, you're out of luck as octane works in 0-1 space ;)

you can calculate them with dividing them by 255, then you end up with the octane 0-1 equivalent.

Radiance
I think that it would be a good option to offer the user the ability to work in 0-255 or 0-1 (and maybe even hexadecimal).
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

GeoPappas wrote:
radiance wrote:
FamilyGuy wrote:Last question - what about RGB colors. I'm used to input values from 1 to 255 and octan let me input values from 0 to 1. Where is the standard parameter?
just use the swatch and picker.
if you want to use 0-255, you're out of luck as octane works in 0-1 space ;)

you can calculate them with dividing them by 255, then you end up with the octane 0-1 equivalent.

Radiance
I think that it would be a good option to offer the user the ability to work in 0-255 or 0-1 (and maybe even hexadecimal).
you can type hexadecimal values in the picker that pops up when you click on the rgb node's colour swatch.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
joseph
Licensed Customer
Posts: 99
Joined: Tue Apr 13, 2010 2:40 pm

hi, does the relink button exist in beta 2.1?Can you be more specific with the procedure,it is probably sth very simple but I can't figure it out :shock:
Win XP 32bit | Nvidia Quadro FX 1700(display) and GTX 470 | Intel Core2 Quad 2.66 Ghz | 3 GB RAM
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

joseph wrote:hi, does the relink button exist in beta 2.1?Can you be more specific with the procedure,it is probably sth very simple but I can't figure it out :shock:
yes, just click on your mesh node, you'll find a button with a little icon on it (a little green arrow pointing towards a little disk drive) at the end in the nodeinspector panel (the panel on the right where you change the settings of nodes).
if you have a lot of materials on your meshnode, you might have to scroll to the end of the list with the scrollbar on the right.

click that button, then select your new OBJ file and it will relink it, keeping the material settings intact, it keeps the materials linked by matching the names of the materials so you need to make sure the new object still has the same material names assigned.
any new materials will be added/imported.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
joseph
Licensed Customer
Posts: 99
Joined: Tue Apr 13, 2010 2:40 pm

thank you.....I think I need a new pair of glasses!!!! :geek:
Win XP 32bit | Nvidia Quadro FX 1700(display) and GTX 470 | Intel Core2 Quad 2.66 Ghz | 3 GB RAM
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