Cheers. After working more on how to adjust images with nodes in Lightwave, I'm happier with the result. Still as glossy on the lips, not as glossy on the rest of the face.
Thanks very much for the basis for how to set this skin shader up. I can now go ahead and work on my own model and texture.
Skin shader with SSS
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Very interesting work. I m a lightwaver user too. Will be nice to see your nodes construction if you wanna share.
Personnally i m waiting for more sss effects backlight ear and will be great to suggest some veins. But anyway it s a pretty cool rendering
Personnally i m waiting for more sss effects backlight ear and will be great to suggest some veins. But anyway it s a pretty cool rendering
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
No worries. Here it is. As I said, it is just adapted from the one on the link on the first page - very helpful info.
what I need to understand more is how the absorbtion and scattering inputs can be used, what they do, and if a map would be more helpful. It seems difficult to get a good 'glow' through the ear, without the light going right through the head. Perhaps having a low res internal model would help.
what I need to understand more is how the absorbtion and scattering inputs can be used, what they do, and if a map would be more helpful. It seems difficult to get a good 'glow' through the ear, without the light going right through the head. Perhaps having a low res internal model would help.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I always wondered why this guys eyes are shut all the time..


3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
oH BOY!
Thanks for the pics; they will be more than helpful!
Nice renders, too. Octane has really nice tonal quality to it.
Robert
Thanks for the pics; they will be more than helpful!
Nice renders, too. Octane has really nice tonal quality to it.
Robert
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Got some advice about using Spec instead of Glossy. Worked quite well . Will post pics and node tree when I get home.
Mean time, the results can be seen here.
http://www.foundation3d.com/forums/show ... stcount=53
Mean time, the results can be seen here.
http://www.foundation3d.com/forums/show ... stcount=53
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
very nice gordongordonrobb wrote:Got some advice about using Spec instead of Glossy. Worked quite well . Will post pics and node tree when I get home.
Mean time, the results can be seen here.
http://www.foundation3d.com/forums/show ... stcount=53
i d like to have some times to try some tests too, for now i can t but it s very interesting. i ll do in few days, i m following your progress
i found the scene in the cinema 4d r14 content browser example scenes, so i decided to give it a try with the integrated plugin for c4d version 0.42. the skin shader is made with a specular material only, no mix material used. 2048 samples in direct light diffuse mode for about 2':40" per frame with 2xgtx590.
[vimeo]http://www.vimeo.com/64817671[/vimeo]
ciao beppe
ciao beppe