Skin shader with SSS

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gordonrobb
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Cheers. After working more on how to adjust images with nodes in Lightwave, I'm happier with the result. Still as glossy on the lips, not as glossy on the rest of the face.

Thanks very much for the basis for how to set this skin shader up. I can now go ahead and work on my own model and texture.
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Skin6.jpg
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gordonrobb
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And my LW version of the shader, with the original model. It needs a good spec and roughness map I think. And I used a very saturated version of the colour map for the transmission.
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Skin7.jpg
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sigmamoon
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Very interesting work. I m a lightwaver user too. Will be nice to see your nodes construction if you wanna share.
Personnally i m waiting for more sss effects backlight ear and will be great to suggest some veins. But anyway it s a pretty cool rendering
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gordonrobb
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No worries. Here it is. As I said, it is just adapted from the one on the link on the first page - very helpful info.

what I need to understand more is how the absorbtion and scattering inputs can be used, what they do, and if a map would be more helpful. It seems difficult to get a good 'glow' through the ear, without the light going right through the head. Perhaps having a low res internal model would help.
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ScreenClip.png
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gordonrobb
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This may be more helpful as I realised how to get the maps to show in the nodes :)
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ScreenClip.png
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acc24ex
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I always wondered why this guys eyes are shut all the time..
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UnCommonGrafx
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oH BOY!
Thanks for the pics; they will be more than helpful!

Nice renders, too. Octane has really nice tonal quality to it.
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gordonrobb
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Got some advice about using Spec instead of Glossy. Worked quite well . Will post pics and node tree when I get home.

Mean time, the results can be seen here.

http://www.foundation3d.com/forums/show ... stcount=53
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sigmamoon
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gordonrobb wrote:Got some advice about using Spec instead of Glossy. Worked quite well . Will post pics and node tree when I get home.

Mean time, the results can be seen here.

http://www.foundation3d.com/forums/show ... stcount=53
very nice gordon

i d like to have some times to try some tests too, for now i can t but it s very interesting. i ll do in few days, i m following your progress
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bepeg4d
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i found the scene in the cinema 4d r14 content browser example scenes, so i decided to give it a try with the integrated plugin for c4d version 0.42. the skin shader is made with a specular material only, no mix material used. 2048 samples in direct light diffuse mode for about 2':40" per frame with 2xgtx590.

https://vimeo.com/64817671

[vimeo]http://www.vimeo.com/64817671[/vimeo]
ciao beppe
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