That would make sense if not for this extract from the manual, under 'Index' setting in Glossy textures.
Index of Refraction: Index of refraction sets the fresnel effect applied on the glossy material. Setting a value smaller than 1.0 will disable the fresnel effect, so the glossy colour will be the colour in the glossy input pin, regardless of viewing angle. When selecting a value of 1.0 or bigger, the glossy reflection color will be modulated according to the fresnel law: at grazing angles the color will be the color set in the glossy input pin, at perpendicular angles it will be darker. Fresnel reflection produced becomes stronger as the index of refraction is set higher. If you have a measured index of refraction, set the glossy colour to 1.0.
However, that is not clear, as what the hell is the 'glossy colour'. As far as I can see what this is affecting is the specularity based on incidence angle, cant find anything about glossy colour. Wasted hours looking into IOR and reflections and as fun as it was, and as sore as it made my head, I'm none the wiser
A little help from someone who actually knows what Octane is doing would be nice
