Nope, no bullet time. I don't do animations yet, but I like to render some scenes from different angles.t_3 wrote:time for some bullet timeUruMike wrote:Umm, I'd have a wish regarding the whole animation thingie.
No idea if this is possible, but I think it should:
I'd wish to be able to do multicam renders of the same frame, not for animation but for multicam shots.
Example: I have a scene with say ten frames and four cameras.
I'd like to render each single frame with all four cameras resulting in fourty images.
Maybe I did something wrong, but I could only choose one camera per frame, wasn't able to do a cue like
Frame 0 Cam 1 Render Setting blablupp 1000 maxsamples
Frame 0 Cam 2 Render Setting blublapp 500 maxsamples
Frame 0 Cam 3...
You get the idea.
It would be really cool and helpful if this could be implemented!
Thanks for looking!
ok, the natural approach to do a bullet time effect would be different in cgi, but this was not what you were aiming for, isn't it?
to set up multiple cues is currently not possible because the cue list just follows the timeline/frame forwards, and this would require a slightly different frame forward logic - but in fact it is not all to complicated... and i like the ideaso expect to see this sooner or later...
Here's a link to my DA page: UruMike on Deviant Art Not sure you can see it if not logged in. (Warning: some other gallery folders may not be safe for work, this one contains pics of a girl in a bikini on a beach...)
The first three images are one frame.
The second four are frame two...
That's what I want to do scripted.