I am sure I have seen a post about this but cannot find it!
Got an animation set up (just over 60 frames) which starts off nicely then just stops at around frame 6 or 7. After that point no more Octane renders are possible, animated or not. In fact if I try a static render I just get the 'build geometry' message and the UI is locked, requiring Daz Studio to be killed.
Animation halts
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http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
the cause of the stop is found and fixed. i still need to work on a few other stability issues, but am aiming for the next update soon. also divorce because of irreconcilable differences between oc cam, dz cam and dz light respectively, is already filed...
„The obvious is that which is never seen until someone expresses it simply ‟
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2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
Well done t_3t_3 wrote:the cause of the stop is found and fixed. i still need to work on a few other stability issues, but am aiming for the next update soon. also divorce because of irreconcilable differences between oc cam, dz cam and dz light respectively, is already filed...
GREAT work

http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
thanks for ongoing patienceSimonJM wrote:Thanks for the ongoing hard work!

„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
Umm, I'd have a wish regarding the whole animation thingie.
No idea if this is possible, but I think it should:
I'd wish to be able to do multicam renders of the same frame, not for animation but for multicam shots.
Example: I have a scene with say ten frames and four cameras.
I'd like to render each single frame with all four cameras resulting in fourty images.
Maybe I did something wrong, but I could only choose one camera per frame, wasn't able to do a cue like
Frame 0 Cam 1 Render Setting blablupp 1000 maxsamples
Frame 0 Cam 2 Render Setting blublapp 500 maxsamples
Frame 0 Cam 3...
You get the idea.
It would be really cool and helpful if this could be implemented!
Thanks for looking!
No idea if this is possible, but I think it should:
I'd wish to be able to do multicam renders of the same frame, not for animation but for multicam shots.
Example: I have a scene with say ten frames and four cameras.
I'd like to render each single frame with all four cameras resulting in fourty images.
Maybe I did something wrong, but I could only choose one camera per frame, wasn't able to do a cue like
Frame 0 Cam 1 Render Setting blablupp 1000 maxsamples
Frame 0 Cam 2 Render Setting blublapp 500 maxsamples
Frame 0 Cam 3...
You get the idea.
It would be really cool and helpful if this could be implemented!
Thanks for looking!
Intel i7 | 32gb | Win7pro-64
2 x Geforce GTX 660 ti/2gb +GTX 650 for display| Driver 310.90
DAZ Studio 4.5 Hexagon 2.5 Octane v1.11
2 x Geforce GTX 660 ti/2gb +GTX 650 for display| Driver 310.90
DAZ Studio 4.5 Hexagon 2.5 Octane v1.11
time for some bullet timeUruMike wrote:Umm, I'd have a wish regarding the whole animation thingie.
No idea if this is possible, but I think it should:
I'd wish to be able to do multicam renders of the same frame, not for animation but for multicam shots.
Example: I have a scene with say ten frames and four cameras.
I'd like to render each single frame with all four cameras resulting in fourty images.
Maybe I did something wrong, but I could only choose one camera per frame, wasn't able to do a cue like
Frame 0 Cam 1 Render Setting blablupp 1000 maxsamples
Frame 0 Cam 2 Render Setting blublapp 500 maxsamples
Frame 0 Cam 3...
You get the idea.
It would be really cool and helpful if this could be implemented!
Thanks for looking!

ok, the natural approach to do a bullet time effect would be different in cgi, but this was not what you were aiming for, isn't it?
to set up multiple cues is currently not possible because the cue list just follows the timeline/frame forwards, and this would require a slightly different frame forward logic - but in fact it is not all to complicated... and i like the idea

„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400