Will test it out and report back
OctaneRender® for 3ds max® v1.13[Test]
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- [email protected]

- Posts: 134
- Joined: Tue Jun 01, 2010 12:52 pm
thank you very much for ifl support!
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
- gabrielefx

- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
now I can watch my preferred movies in realtime!
impressive feature...
@Karba
is it possible to enable timeline scrubbing and see the texture sequence in the viewport? during the rt render works very good.
does it support video loop? (not tested yet)
at the moment is not possible to select a range
impressive feature...
@Karba
is it possible to enable timeline scrubbing and see the texture sequence in the viewport? during the rt render works very good.
does it support video loop? (not tested yet)
at the moment is not possible to select a range
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- pixeldelune

- Posts: 63
- Joined: Mon May 31, 2010 9:03 am
- Location: france
- Contact:
Thanks for fixsubsurface scattering !
Pixel de Lune
http://www.pixeldelune.fr
--
Nicolas MOURON http://www.nicolas-mouron.fr
Fabien PINELLI http://www.sigmamoon.com
http://www.pixeldelune.fr
--
Nicolas MOURON http://www.nicolas-mouron.fr
Fabien PINELLI http://www.sigmamoon.com
- JulioCayetano

- Posts: 83
- Joined: Sun Feb 19, 2012 7:36 pm
Great work!!! Thank you very much for your excellent support.
Testing it...
Testing it...
MoBo: Gigabyte X58A-UD3R // CPU: i7-930 // RAM: Kingston 12gb DDR3 // Display GPU: GTX 480 1,5gb + Rendering only GPU: Gigabyte GTX 670 4gb.
- gabrielefx

- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
@Karba
BUG#1
BUG#2
see the print screens
pick the mat and check the rest
thank you
BUG#1
BUG#2
see the print screens
pick the mat and check the rest
thank you
- Attachments
-
- testmat.rar
- (13.63 KiB) Downloaded 188 times
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Matte materials do not bounce light anymore (not sure if this is a new or old bug).
I have a wooden floor which is bouncing light onto my character stood on top of it - as soon as I check 'matte' in the floor material, the light from the floor is no longer bounced onto my character.
I have a wooden floor which is bouncing light onto my character stood on top of it - as soon as I check 'matte' in the floor material, the light from the floor is no longer bounced onto my character.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM