OctaneRender® for 3ds max® v1.13[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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JeanP
Licensed Customer
Posts: 14
Joined: Tue Jan 08, 2013 7:22 am

Thanks Karba for the image sequence.
Will test it out and report back :)
[email protected]
Licensed Customer
Posts: 134
Joined: Tue Jun 01, 2010 12:52 pm

thank you very much for ifl support!
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

now I can watch my preferred movies in realtime!
impressive feature...

@Karba
is it possible to enable timeline scrubbing and see the texture sequence in the viewport? during the rt render works very good.
does it support video loop? (not tested yet)
at the moment is not possible to select a range
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
pixeldelune
Licensed Customer
Posts: 63
Joined: Mon May 31, 2010 9:03 am
Location: france
Contact:

Thanks for fixsubsurface scattering !
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JulioCayetano
Licensed Customer
Posts: 83
Joined: Sun Feb 19, 2012 7:36 pm

Great work!!! Thank you very much for your excellent support.

Testing it...
MoBo: Gigabyte X58A-UD3R // CPU: i7-930 // RAM: Kingston 12gb DDR3 // Display GPU: GTX 480 1,5gb + Rendering only GPU: Gigabyte GTX 670 4gb.
rec
Licensed Customer
Posts: 3
Joined: Fri Sep 09, 2011 7:50 pm
Location: Brazil

Movable proxy related crashes are gone! Ifl support is also very good news!
Great job, Karba! Thanks!
Core i7 950 | 12 GB RAM | GTX 590 | Windows 7 x64 | 3ds Max 2012 x64
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merid888

thank you karba !!! i'll test son, making images for an architectural thesis
regards
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

@Karba

BUG#1
BUG#2
see the print screens

pick the mat and check the rest
thank you
Attachments
testmat.rar
(13.63 KiB) Downloaded 180 times
BUG1and2.jpg
BUG2.jpg
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Matte materials do not bounce light anymore (not sure if this is a new or old bug).

I have a wooden floor which is bouncing light onto my character stood on top of it - as soon as I check 'matte' in the floor material, the light from the floor is no longer bounced onto my character.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
Molki
Licensed Customer
Posts: 22
Joined: Sun Jun 05, 2011 5:50 pm

***Fixed transparent patches on glossy materials with bump or normal mapping***

This is best of.. for me and my actual project.

Thank you !
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