I've problem with shadow after importing obj using centimeters preset. If I'm using meter or decimeters all is ok. Look at the picture: https://www.dropbox.com/s/ezwgljkhhmi5kp1/shadow.jpg. I'm currently using octane 1.13 but trying to do this in 1.10 version. Same problem.
Shadow Problem
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Hello everyone.
I've problem with shadow after importing obj using centimeters preset. If I'm using meter or decimeters all is ok. Look at the picture: https://www.dropbox.com/s/ezwgljkhhmi5kp1/shadow.jpg. I'm currently using octane 1.13 but trying to do this in 1.10 version. Same problem.
I've problem with shadow after importing obj using centimeters preset. If I'm using meter or decimeters all is ok. Look at the picture: https://www.dropbox.com/s/ezwgljkhhmi5kp1/shadow.jpg. I'm currently using octane 1.13 but trying to do this in 1.10 version. Same problem.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Any ideas? 
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
if it works with meters, why are you changing it?
there might be a problem with your export and import settings. if you use centimeters, it might by scaling it 100 times larger than you actually want it to be, making the shadows all messed up.
there might be a problem with your export and import settings. if you use centimeters, it might by scaling it 100 times larger than you actually want it to be, making the shadows all messed up.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
You mean that I need scale oblect in modo to 1-2 cm, and in octane change import settings to meters? Right?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Dmi3ryd wrote:You mean that I need scale oblect in modo to 1-2 cm, and in octane change import settings to meters? Right?
Hmm, not sure how the modo exporter works. Did you try asking in that forum?
Try this:
Load up the attached scene, then create a mesh node and load an object into it (1 would suggest creating a box that is 1 meter by 1 meter). it will show you if the scale of your object is coming in correctly. If the object is the wrong scale when it gets in Octane, everything will look wrong.
- Attachments
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- Octane Axis.rar
- (265.28 KiB) Downloaded 123 times
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
kavorka many thanks!!! Right now all is ok 
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
