OctaneRender™ for LightWave™ build 0.10.2 released

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

giacob wrote:i have a problem with a scene with many istances... it render well in IPR but it got stucked with normal render output... why?
It is hard to say, it is strange that scene works in the IPR and fail in final render. Can you send to me a scene with this problem to test it here?

-Juanjo
marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
Contact:

About the UVs, I think that Octane interprete the UVs as linear. I have a character, smooth (subpatch) UVs and the Octane render shows artifacts that the native lightwave render doesn't have. It seems logical that Octane wouldn't support non linear UV as It woks primarily with OBJ to start with.
.
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

marchermitte wrote:About the UVs, I think that Octane interprete the UVs as linear. I have a character, smooth (subpatch) UVs and the Octane render shows artifacts that the native lightwave render doesn't have. It seems logical that Octane wouldn't support non linear UV as It woks primarily with OBJ to start with.
.
Yes, as far I know Octane only works with linear UVs.

-Juanjo
marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
Contact:

I was wondering if there will be a material picker inside the Previewer. Once you apply Octane material, you can't see what you're picking in VPR.
I was also wondering if there will be some sort of proprietary image format that would let me load the rendered image in Octane standalone for further post processing. (change film presets, Iso, exposure, etc.)
There is something like that in Maxwell, sort of a raw image format that contains all the infos... accessible in Maxwell at anytime.
I'm playing a lot with Octane for Lightwave and I'm impressed by the quality of the integration and stability...
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

marchermitte wrote:I was wondering if there will be a material picker inside the Previewer. Once you apply Octane material, you can't see what you're picking in VPR.
I was also wondering if there will be some sort of proprietary image format that would let me load the rendered image in Octane standalone for further post processing. (change film presets, Iso, exposure, etc.)
There is something like that in Maxwell, sort of a raw image format that contains all the infos... accessible in Maxwell at anytime.
I'm playing a lot with Octane for Lightwave and I'm impressed by the quality of the integration and stability...
I am now working in the IPR material picker. It is not easy, because neither LW or Octane SDK supports this features and must be done "by hand" using custom ray tracing.

-Juanjo
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

marchermitte wrote:I was wondering if there will be a material picker inside the Previewer. Once you apply Octane material, you can't see what you're picking in VPR.
I was also wondering if there will be some sort of proprietary image format that would let me load the rendered image in Octane standalone for further post processing. (change film presets, Iso, exposure, etc.)
There is something like that in Maxwell, sort of a raw image format that contains all the infos... accessible in Maxwell at anytime.
I'm playing a lot with Octane for Lightwave and I'm impressed by the quality of the integration and stability...
It's a bit of a faff, but if you enable 'OpenGL Wireframe' in VPR, you can at least see your mesh in VPR. Then you can just shift+click where the surface is at least.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
Contact:

I understand. Well, It would be super usefull if possible but there are workarounds. Personaly I select all my meshes in the list and activate "OGL overlay" in the VPR view so that I can see the shapes wireframe.
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
Contact:

Mmmh, looks like I replied without reading your last message.
:-)
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

:)
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
desarts
Licensed Customer
Posts: 13
Joined: Wed Apr 14, 2010 11:53 am

I know its fast but i ask anyway: When is the next update? :mrgreen:
Post Reply

Return to “Lightwave 3D”