About the UVs, I think that Octane interprete the UVs as linear. I have a character, smooth (subpatch) UVs and the Octane render shows artifacts that the native lightwave render doesn't have. It seems logical that Octane wouldn't support non linear UV as It woks primarily with OBJ to start with.
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marchermitte wrote:About the UVs, I think that Octane interprete the UVs as linear. I have a character, smooth (subpatch) UVs and the Octane render shows artifacts that the native lightwave render doesn't have. It seems logical that Octane wouldn't support non linear UV as It woks primarily with OBJ to start with.
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Yes, as far I know Octane only works with linear UVs.
I was wondering if there will be a material picker inside the Previewer. Once you apply Octane material, you can't see what you're picking in VPR.
I was also wondering if there will be some sort of proprietary image format that would let me load the rendered image in Octane standalone for further post processing. (change film presets, Iso, exposure, etc.)
There is something like that in Maxwell, sort of a raw image format that contains all the infos... accessible in Maxwell at anytime.
I'm playing a lot with Octane for Lightwave and I'm impressed by the quality of the integration and stability...
marchermitte wrote:I was wondering if there will be a material picker inside the Previewer. Once you apply Octane material, you can't see what you're picking in VPR.
I was also wondering if there will be some sort of proprietary image format that would let me load the rendered image in Octane standalone for further post processing. (change film presets, Iso, exposure, etc.)
There is something like that in Maxwell, sort of a raw image format that contains all the infos... accessible in Maxwell at anytime.
I'm playing a lot with Octane for Lightwave and I'm impressed by the quality of the integration and stability...
I am now working in the IPR material picker. It is not easy, because neither LW or Octane SDK supports this features and must be done "by hand" using custom ray tracing.
marchermitte wrote:I was wondering if there will be a material picker inside the Previewer. Once you apply Octane material, you can't see what you're picking in VPR.
I was also wondering if there will be some sort of proprietary image format that would let me load the rendered image in Octane standalone for further post processing. (change film presets, Iso, exposure, etc.)
There is something like that in Maxwell, sort of a raw image format that contains all the infos... accessible in Maxwell at anytime.
I'm playing a lot with Octane for Lightwave and I'm impressed by the quality of the integration and stability...
It's a bit of a faff, but if you enable 'OpenGL Wireframe' in VPR, you can at least see your mesh in VPR. Then you can just shift+click where the surface is at least.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
I understand. Well, It would be super usefull if possible but there are workarounds. Personaly I select all my meshes in the list and activate "OGL overlay" in the VPR view so that I can see the shapes wireframe.