It seems to work for me in Windows 7 Octane 1.12roeland wrote:
It seems subsurface scattering on diffuse materials with transmission is broken. We will fix this in the next release.
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Roeland
SSS with diffuse, transimission, scattering...
apologize Roelandroeland wrote: It seems subsurface scattering on diffuse materials with transmission is broken. We will fix this in the next release.
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Roeland
There is a problem with bump mapped materials becoming transparent in some cases. It is fixed in our next release.ROUBAL wrote:In an attempt to use a home made tileable cloud texture for Bump instead of the turbulence or other mix of available procedural textures not giving the result that I need, I have discovered one more unexpected and weird behaviour :
If you apply a BMP image as floatimage to the Bump input of a glossy material on a mesh with no UV system definite and increase the scale of the Bump texture above 1.0, the mesh becomes transparent !
Can you verify that with smoothing enabled, the output of the deep_channel_kernel is identical for the Shading normals and Geometric normals mode? You can also open the import settings and disable "use OBJ vertex normals if supplied", in case the exported shading normals are not smoothed.Jaberwocky wrote:Not sure if this ones in import bug or not but, if you create a 24 side tube in Sketchup and send it without a material into Octane , then assign a material in octane, the material smoothing works fine,If however you assign a material in Sketchup as a 'placeholder material' and then when that material is reassigned in Octane with a new material , the smoothing tick box will not work, you can still see 24 faces on the cylinder.