OctaneRender™ for Cinema 4D released

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aoktar
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Method: Very cool test. Animation and camera is very nice
Octane For Cinema 4D developer / 3d generalist

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Method
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Joined: Fri Jan 28, 2011 1:23 pm
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aoktar wrote:Method: Very cool test. Animation and camera is very nice

Thank you!There is certainly a postproduction. But I'm doing every time ;) Aircraft animation is far from perfect, it was me all about visual realism. I also love planes :)

(sorry for my english)
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
SephirothNP
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Method wrote:
aoktar wrote:Method: Very cool test. Animation and camera is very nice

Thank you. There is certainly a postproduction. But I'm doing every time ;) Animation is far from perfect, it was me all about visual realism. I also love planes :)

(sorry for my english)

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
(quits job after seeing Method's result)
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:


This was amazing. Just amazing. What was the render time on your rig, if you don't mind sharing?
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Method
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Posts: 85
Joined: Fri Jan 28, 2011 1:23 pm
Location: Czech Republic

SephirothNP wrote:
Method wrote:
aoktar wrote:Method: Very cool test. Animation and camera is very nice

Thank you. There is certainly a postproduction. But I'm doing every time ;) Animation is far from perfect, it was me all about visual realism. I also love planes :)

(sorry for my english)

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
(quits job after seeing Method's result)
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:


This was amazing. Just amazing. What was the render time on your rig, if you don't mind sharing?

Thank you! :) Never mind. Calculation time was about 10+ hours.
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
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Method
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Joined: Fri Jan 28, 2011 1:23 pm
Location: Czech Republic

Hello,
please. I have a problem with the workflow. How do I get information such Material ID, depth, Normals, Position, etc. .... in RLA format (multi-layer)? I would like to use this information to post-production. (DOF, ID Matte, ... etc.).

Thank you ;)
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Method wrote:Hello,
please. I have a problem with the workflow. How do I get information such Material ID, depth, Normals, Position, etc. .... in RLA format (multi-layer)? I would like to use this information to post-production. (DOF, ID Matte, ... etc.).

Thank you ;)
at this moment, can save only one pass in same way render images. Please change kernel to infochannel, and select which info is needed.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
Method
Licensed Customer
Posts: 85
Joined: Fri Jan 28, 2011 1:23 pm
Location: Czech Republic

aoktar wrote:
Method wrote:Hello,
please. I have a problem with the workflow. How do I get information such Material ID, depth, Normals, Position, etc. .... in RLA format (multi-layer)? I would like to use this information to post-production. (DOF, ID Matte, ... etc.).

Thank you ;)
at this moment, can save only one pass in same way render images. Please change kernel to infochannel, and select which info is needed.
That's what I thought. It's a shame .. thanks all the same ;)
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Method wrote:
aoktar wrote:
Method wrote:Hello,
please. I have a problem with the workflow. How do I get information such Material ID, depth, Normals, Position, etc. .... in RLA format (multi-layer)? I would like to use this information to post-production. (DOF, ID Matte, ... etc.).

Thank you ;)
at this moment, can save only one pass in same way render images. Please change kernel to infochannel, and select which info is needed.
That's what I thought. It's a shame .. thanks all the same ;)
sorry, standart multipass in wip
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
Method
Licensed Customer
Posts: 85
Joined: Fri Jan 28, 2011 1:23 pm
Location: Czech Republic

aoktar wrote:[

sorry, standart multipass in wip

cool Aoktar ;) thanks
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
ardian_ian
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Posts: 70
Joined: Fri Aug 05, 2011 1:45 am

cannot see the video it said private only..
Win 7 ultimate 64 | Geforce GTX570 + Geforce GTX570 | i7 2600K @4.8GHz | 8GB
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