Would be possible to add 3ds Max Multi-Material support
for the Octane Materials conversor for a future update ?

Ok, I am happy again now.bicket wrote:I just found the cause of my problem : PhysX
I just re-install the plugins and every thing is ok now![]()
But I can't uninstall PhysX for 3dsMax because scenes created while physx was in makes 3DS crashs without![]()
Karba, sorryoctane is ok. Good work as usual
emihich, If you are talking about Multi/Sub object, it works completely with octane !Karba wrote:What is 3dsmax multi-material?emihich wrote:Karba.
Would be possible to add 3ds Max Multi-Material support
for the Octane Materials conversor for a future update ?
Same here. I'm running max 2013 with v1.12..Karba wrote:What 3dsmax version do you use?noelnoel wrote:when octane viewport its open and you select hide unselected objets always max crash. 3 diferent max proyects file do it
I am trying to reproduce this usseoguzbir wrote: Same here. I'm running max 2013 with v1.12..
I can easily reproduce it hiding a plane object with emission material.
Hiding it via layers window crashes max.
What is wrong with shadow catcher?oguzbir wrote: Also the shadow catcher problem has to be solved.