ah! that was it. Wow! spectacular alien scenes....


perhaps the new model should be the default now.
overall impression of 1.12 is very good
thanks guys. well done.
don't mean to find fault with your good works all the time.

I can try to reduce the "priority" a bit further for "medium".smicha wrote:Great work Team. Thanks.
Marcus,
Priority - I didn't see your post about a need to go to preferences and enable priority on my gpu (in cuda devices). Once I found it it works but please add this info to the list of changes. On my TITAN high, medium, low priority allows to use 98%, 96%, 64% gpu usage respectively (msi afterburner). I think that 80% for medium would be more about in the middle of hgh and low. If this 96% is intended this is fine.
High priority means no priority control, i.e. priority off. The way how priority works is a bit hackish, since there is no way to specify priority anywhere in driver/CUDA land. We actively make Octane wait and reduce the work chunk size and CUDA doesn't allow just any work sizes.Wouldn't it be easier (possible) to turn on/off priority in this pull down icon. Apart from high, medium, low settings just another one - turn on/off priority? Or let a user decide how much gpu usage will Octane use - add an extra dialog box for inputting a value, eg. 100%=turn priority off, 98% high, etc.
You have to tick the enable checkbox in the dialog and then click "Apply".I was trying to set background image (an icon next to render daylight simulation) but nothing happens. What am I doing wrong?
I think, removing the RGB spectrum nodes should do the trick.Is there a way to go back to default sky colors in New 1 settings?
abstrax wrote: You have to tick the enable checkbox in the dialog and then click "Apply".
You selected an image file and still see the checkerboard? What does the log windows say?smicha wrote:abstrax wrote: You have to tick the enable checkbox in the dialog and then click "Apply".I enabled it - still nothing.
I guess you can't allocate a large enough texture in OpenGL. Have a look at the log window. If it says something that the OpenGL background texture/buffer couldn't be allocated, than that's the issue. If it is, try switching to the software viewport (in the preferences) or use a smaller image.steveps3 wrote:The background image option seems to be very hit and miss. It seems to work ok when your background is a small image but anything large and it just goes a bit nuts.
This is supposed to have a grassy field in the background.