OctaneRender™ Standalone 1.12

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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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pixelrush
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Location: Nelson, New Zealand

>only in the new daylight system

ah! that was it. Wow! spectacular alien scenes.... :arrow: 8-)
perhaps the new model should be the default now.

overall impression of 1.12 is very good
thanks guys. well done.
don't mean to find fault with your good works all the time. ;)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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smicha
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Location: Warsaw, Poland

Great work Team. Thanks.

Marcus,

Priority - I didn't see your post about a need to go to preferences and enable priority on my gpu (in cuda devices). Once I found it it works but please add this info to the list of changes. On my TITAN high, medium, low priority allows to use 98%, 96%, 64% gpu usage respectively (msi afterburner). I think that 80% for medium would be more about in the middle of hgh and low. If this 96% is intended this is fine.

Wouldn't it be easier (possible) to turn on/off priority in this pull down icon. Apart from high, medium, low settings just another one - turn on/off priority? Or let a user decide how much gpu usage will Octane use - add an extra dialog box for inputting a value, eg. 100%=turn priority off, 98% high, etc.

I was trying to set background image (an icon next to render daylight simulation) but nothing happens. What am I doing wrong?

Is there a way to go back to default sky colors in New 1 settings?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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PolderAnimation
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Render priority is a very nice feature! thanks
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

smicha wrote:Great work Team. Thanks.

Marcus,

Priority - I didn't see your post about a need to go to preferences and enable priority on my gpu (in cuda devices). Once I found it it works but please add this info to the list of changes. On my TITAN high, medium, low priority allows to use 98%, 96%, 64% gpu usage respectively (msi afterburner). I think that 80% for medium would be more about in the middle of hgh and low. If this 96% is intended this is fine.
I can try to reduce the "priority" a bit further for "medium".
Wouldn't it be easier (possible) to turn on/off priority in this pull down icon. Apart from high, medium, low settings just another one - turn on/off priority? Or let a user decide how much gpu usage will Octane use - add an extra dialog box for inputting a value, eg. 100%=turn priority off, 98% high, etc.
High priority means no priority control, i.e. priority off. The way how priority works is a bit hackish, since there is no way to specify priority anywhere in driver/CUDA land. We actively make Octane wait and reduce the work chunk size and CUDA doesn't allow just any work sizes.
I was trying to set background image (an icon next to render daylight simulation) but nothing happens. What am I doing wrong?
You have to tick the enable checkbox in the dialog and then click "Apply".
Is there a way to go back to default sky colors in New 1 settings?
I think, removing the RGB spectrum nodes should do the trick.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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smicha
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abstrax wrote: You have to tick the enable checkbox in the dialog and then click "Apply".
:) I enabled it - still nothing.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

smicha wrote:
abstrax wrote: You have to tick the enable checkbox in the dialog and then click "Apply".
:) I enabled it - still nothing.
You selected an image file and still see the checkerboard? What does the log windows say?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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smicha
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Sorry Marcus,

I forgot to set alpha channel. It works fine.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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steveps3
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The background image option seems to be very hit and miss. It seems to work ok when your background is a small image but anything large and it just goes a bit nuts.

This is supposed to have a grassy field in the background.
Attachments
Capture.JPG
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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abstrax
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Location: Auckland, New Zealand

steveps3 wrote:The background image option seems to be very hit and miss. It seems to work ok when your background is a small image but anything large and it just goes a bit nuts.

This is supposed to have a grassy field in the background.
I guess you can't allocate a large enough texture in OpenGL. Have a look at the log window. If it says something that the OpenGL background texture/buffer couldn't be allocated, than that's the issue. If it is, try switching to the software viewport (in the preferences) or use a smaller image.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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steveps3
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Ah, ok, if I set the image and then untick "Use Background Image" then click apply and the retick "Use Background Image" and apply again it seems to work.
Attachments
Capture.JPG
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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