Hi all
In Octane Render, how can i create the leaves/grass transparency? Does i have to use .tga with an alpha channel - like in video games, or use 2 images(a difuse map and transparency black and white map) like in standard renderers?
leaves and grass transparency?
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Sys:
Windows 7 x64 Ultimate
CPU: AMD Athlon X2 7750 BE(2.7GHz)
GPU: nVidia 9800 GTX
RAM: 6GB DDR2
Windows 7 x64 Ultimate
CPU: AMD Athlon X2 7750 BE(2.7GHz)
GPU: nVidia 9800 GTX
RAM: 6GB DDR2
- WiKKiDWidgets
- Posts: 63
- Joined: Tue Jan 19, 2010 11:11 pm
Currently you have to use a Opacity map for this. .PNG alpha support is on the horizon.
Vista 32 (<--EEEW!)| Intel Quad Q6600 2.4Ghz | 4Gb ram | Dual NVidia GTS 250 1Gb (Non-SLi)
ok, basiclly i have to create two images one is a diffuse and with the other (opacity) i get the transparency.
Basiclly is the same as in XSI. Ok thnx a lot
Cya
Basiclly is the same as in XSI. Ok thnx a lot

Cya
Sys:
Windows 7 x64 Ultimate
CPU: AMD Athlon X2 7750 BE(2.7GHz)
GPU: nVidia 9800 GTX
RAM: 6GB DDR2
Windows 7 x64 Ultimate
CPU: AMD Athlon X2 7750 BE(2.7GHz)
GPU: nVidia 9800 GTX
RAM: 6GB DDR2
Really ? Good news !WiKKiDWidgets wrote:Currently you have to use a Opacity map for this. .PNG alpha support is on the horizon.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.