Hi, I try to make a skin shader with SSS since a few hours but cant get it to work.
This is what i have so far, the shader is based on my DAZ_skin shader from liveDB.
I have upload the file with textures, may sombody have a look and help me.
http://www.file-upload.net/download-7427173/sss.7z.html
(20MB)
Inspired from the new Blender Cycles SSS shader:
http://blenderartists.org/forum/showthr ... ost2346548
When it is finish we can upload the shader to the LiveDB for all Octane user.
I use 1.11.
Cheers, mib.
Skin shader with SSS
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Looks good - although I would expect some red in the ears.
I put an SSS sharer here....http://poserphysics.blogspot.com.au/201 ... hader.html. It's in the Poser plugin format, but you get the idea. Since then, more people have been adding the textuemap to the Transmission pin on the diffuse material, so the SSS is turned off for dark areas of the skin (ie. eyebrowse). Doing that means increasing the SSS effect a lot (ie. using much lower scale).
Paul
I put an SSS sharer here....http://poserphysics.blogspot.com.au/201 ... hader.html. It's in the Poser plugin format, but you get the idea. Since then, more people have been adding the textuemap to the Transmission pin on the diffuse material, so the SSS is turned off for dark areas of the skin (ie. eyebrowse). Doing that means increasing the SSS effect a lot (ie. using much lower scale).
Paul
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Can someone past an image of the node tree for this, with some explanation. I'm really trying to understand skin shaders, and using LW. But not getting anywhere
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mib - I have downloaded that head model - and it is fantastic! The normal maps make all the difference. Is this model/maps publicly available - or are you providing it just for getting the SSS shader together?
I need to let this run for a bit longer (7mins on my low-spec card is not enough). I'm getting some glossy reflections of his eyebrows - which I need to kill.
EDIT: That's without the SSS map.
Paul
I need to let this run for a bit longer (7mins on my low-spec card is not enough). I'm getting some glossy reflections of his eyebrows - which I need to kill.
EDIT: That's without the SSS map.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
face_off, this model is public and from a 3d scan, have to search from which university the original file comes.
Your tutorial helps a lot, thank you.
Need some tuning here and there.
@gordonrobb, download the file from first post, it is all included.
Cheers, mib.
Your tutorial helps a lot, thank you.
Need some tuning here and there.
@gordonrobb, download the file from first post, it is all included.
Cheers, mib.
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Nice.
He needs some eyelashes
He needs some eyelashes

Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
9000 samples version...
I think the glossy is too much - and that is a function of some glossy creeping through the diffuse material. Next time I would increase the roughness to 0.5 and reduce the specular 25%. I wonder too if maxdepth 12 is too much - since his ears look poor.
I think the glossy is too much - and that is a function of some glossy creeping through the diffuse material. Next time I would increase the roughness to 0.5 and reduce the specular 25%. I wonder too if maxdepth 12 is too much - since his ears look poor.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Yes, getting better and better.
How do you lit the scene, I use two mesh emitter and an environment texture with low power.
Cheers
How do you lit the scene, I use two mesh emitter and an environment texture with low power.
Cheers
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
I think the geometry you provided had 3 emitters. I used BB emitters on each. From memory, back from power 5, front maybe 10, right side was 75. The a very low power IBL (the Poser default light probe I think).
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I'll take a look. But didn't you say it was in poser plugin format?mib2berlin wrote: @gordonrobb, download the file from first post, it is all included.
Cheers, mib.
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