a camera lock would be indeed a lock to a specific camera, since octane cameras and daz cameras are currently always paired. i plan to later add a switch to the viewport to change cameras directly from there (maybe also a camera navigation tool), so these would play nicely together.Sighman wrote:I agree. I think some kind of 'lock camera' mode would be sufficient. Or better yet, lock to a single DAZ camera object. You would only get full editing capabilities when that camera was selected. Selecting any other camera or view would not affect the octane viewport and would disable the advanced editing capabilities.
no, you had not missed anyhtinglinvanchene wrote:Is there any command / settings I am missing to navigate the plugin viewport without using the DS viewport?
this is a good workaround for the time being - i would have recommended to do exactly this until...linvanchene wrote:Currently I end up placing the octane viewport somewhat over the DS viewport but letting the DS controls for orbit, pan, zoom, frame, aim at in the top right corner of the ds viewport still appear.
... this gets implementedlinvanchene wrote:Feature idea:
It would be cool to have access to scene / active camera navigation "buttons" right on the Octane plugin viewport as well.
i perfectly understand that; that one starts to use the octane viewport in fact instead the ds viewport was not initially planned - but it seems like this starts to get common for quite some people already.linvanchene wrote:It is somewhat insane before DS I was so used to the DS viewport and not really seeing how things look.
But now that there is a live preview viewport I find myself just wanting to move around in the scene looking at everything from different angles.
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