icelaglace
Yeah,it is!
Thank you!!
OctaneRender® for Maya® v1.11b beta [OBSOLETE]
Moderator: JimStar
- matrix2012
- Posts: 112
- Joined: Thu Sep 13, 2012 5:40 pm
Hi JimStar
First of all i want to thank you for your good work and caring support on Octane Render for Maya.
I had some Problems working with the new version of your software.
I hope you can help me with that:
When i try to convert the shader, either automatically or manual, it doesnt work right.
It was before, in the older Version 2.58, but with thre new one i dont get it done.
I attached some screenshots to be more precise
Another thing is the "destroyed" Outlines in both versions ( maya and standalone), when generate the Info and Alpha channels.
Please have a look on the screenshots.
Are you working on that issue as well?
Besides that i would like to know:
How can i program my own shader?
Could you give me an example for that?
Are there things coming up like:
Shadow Catcher
HDRI Environment Importance sampling
Object Motion Blur
Camera Motion Blur
Displacement map
Octane Render for Maya LInux
THat would be REALY cool!!!!
Thanks so much for your time and help!!
Best Regards!
matrix2012
-----------------------------------------------------------------------------------------------
Win7 x64 and Linux, i7-3930K, 32GB RAM, NVIDIA QUADRO 4000 2GB and NVIDIA 680GTX 4GB
Sorry the Rendering is not correct
First of all i want to thank you for your good work and caring support on Octane Render for Maya.
I had some Problems working with the new version of your software.
I hope you can help me with that:
When i try to convert the shader, either automatically or manual, it doesnt work right.
It was before, in the older Version 2.58, but with thre new one i dont get it done.
I attached some screenshots to be more precise
Another thing is the "destroyed" Outlines in both versions ( maya and standalone), when generate the Info and Alpha channels.
Please have a look on the screenshots.
Are you working on that issue as well?
Besides that i would like to know:
How can i program my own shader?
Could you give me an example for that?
Are there things coming up like:
Shadow Catcher
HDRI Environment Importance sampling
Object Motion Blur
Camera Motion Blur
Displacement map
Octane Render for Maya LInux
THat would be REALY cool!!!!
Thanks so much for your time and help!!
Best Regards!
matrix2012
-----------------------------------------------------------------------------------------------
Win7 x64 and Linux, i7-3930K, 32GB RAM, NVIDIA QUADRO 4000 2GB and NVIDIA 680GTX 4GB
Sorry the Rendering is not correct
Last edited by matrix2012 on Wed Apr 03, 2013 12:03 am, edited 3 times in total.
Can you please add some detailed comments to these screenshots - what was converted wrong, what was in original, what was the type of original shader, etc...matrix2012 wrote:When i try to convert the shader, either automatically or manual, it doesnt work right.
It was before, in the older Version 2.58, but with thre new one i dont get it done.
I attached some screenshots to be more precise
- matrix2012
- Posts: 112
- Joined: Thu Sep 13, 2012 5:40 pm
Hi JimStar
Please have a look on the New add Screenshots.
Thanks Jimstar
Please have a look on the New add Screenshots.
Thanks Jimstar
I think this is a limitation of Octane itself.
Was it possible before?
Was it possible before?