Odd delete behavior

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

I had the node editor open and tried to delete a node using the delete key. Instead of deleting the node it deleted the selected figure in DS. Did this a couple of times before I got into the habit of using the right click menu to delete. Just thought you should know.
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

Sighman wrote:I had the node editor open and tried to delete a node using the delete key. Instead of deleting the node it deleted the selected figure in DS. Did this a couple of times before I got into the habit of using the right click menu to delete. Just thought you should know.
confirmed.
from my pov its a bit questionable design of ds - it reads keys bevore any other application. means keys not explicitly captured by another window/pane will always do whatever their main function in ds is. if you select a node an press delete in the viewport, it gets deleted not because the plugin handles it, but because still ds reads the key press.

i agree, to keep at least the delete key from doing this would be a pretty good idea ;)

i will map the delete key to specific functions of the plugin (mat tab = delete material, nge = delete node, viewport = same behavior, but probably managed by the plugin itself).

other useful keys: post them here :)
The obvious is that which is never seen until someone expresses it simply

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Tugpsx
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Keep in mind one of the great things about using the plugin with Daz Studio is that you now have an undelete/undo option that does not exist in the standalone. :twisted:
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

Tugpsx wrote:Keep in mind one of the great things about using the plugin with Daz Studio is that you now have an undelete/undo option that does not exist in the standalone. :twisted:
but, um, only for any studio related type of changes :oops:

changing octane parameters or material changes, node deletions/inserts/connection changes, whatever, still has no undo (or even redo). it is to some extent prepared, but still needs a lot work to get finally implemented. it though might happen that the ds plugin will have it before the standalone ;)
The obvious is that which is never seen until someone expresses it simply

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