I was just suggesting an alternate method of doing it that worked perfectly well in Maxwell and Fry, and I guess it's worth trying out in Octane. I'd do so myself now, but I won't be able to give it a go untill the weekend (working 12 hour night shifts currently
Working with Liquids in Glass
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By alll means, please do take Roelands advice; I was not suggesting the opposite.
I was just suggesting an alternate method of doing it that worked perfectly well in Maxwell and Fry, and I guess it's worth trying out in Octane. I'd do so myself now, but I won't be able to give it a go untill the weekend (working 12 hour night shifts currently
).
I was just suggesting an alternate method of doing it that worked perfectly well in Maxwell and Fry, and I guess it's worth trying out in Octane. I'd do so myself now, but I won't be able to give it a go untill the weekend (working 12 hour night shifts currently
Core I7-4790k@4,4GHz - 32GB DDR3@1866 - GPU: 2xTITAN Z
- gordonrobb

- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
What are the fry and maxwell method?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Ok, here's a very quick and sloppy test with the method I mentioned earlier.
Feel free to play with it.
Feel free to play with it.
Core I7-4790k@4,4GHz - 32GB DDR3@1866 - GPU: 2xTITAN Z
- gordonrobb

- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
It's modelled the way DWR suggested, but not the way the guy from Otoy recommended. Will test it shortly. Just doing a render.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
I've had time to sit down and give this a nice go now. Here are the results:
The glass on the left is modelled following the Maxwell/Fry technique, and the one on the right is modelled having the volumes slightly overlap, as suggested by Roeland.
Here´s the scene (Lightwave) so you can potter around with it: In the end, it all boils down to a matter of what pleases you most. I personally like the meniscus from the left glass, and the projected caustics from the right one.
The glass on the left is modelled following the Maxwell/Fry technique, and the one on the right is modelled having the volumes slightly overlap, as suggested by Roeland.
Here´s the scene (Lightwave) so you can potter around with it: In the end, it all boils down to a matter of what pleases you most. I personally like the meniscus from the left glass, and the projected caustics from the right one.
Core I7-4790k@4,4GHz - 32GB DDR3@1866 - GPU: 2xTITAN Z