OctaneRender™ for LightWave™ build 0.10.2 released
Moderator: juanjgon
Fantastic work Juanjo... Really enjoying it, and looking forward to whatever improvents come down the road.
Core I7-4790k@4,4GHz - 32GB DDR3@1866 - GPU: 2xTITAN Z
- marchermitte
- Posts: 283
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I just bought It and It looks great but I can't find any documentation... Is there any available?
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
This temporal site has the current HTML docs:marchermitte wrote:I just bought It and It looks great but I can't find any documentation... Is there any available?
http://www.genesisvisual.com/LWOctane_d ... index.html
I am working in a final docs site, to be released soon.
-Juanjo
- marchermitte
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Ok, thank you! I did figure out most of the fonctions by studying the sample scenes but I like to understand what I'm doind. Anyway, great plugin, I'm, testing out a few scenes and It's really stable.
Wondering if we'll get acess to a surface preset browser, like the Octane Live...
Gracias para su trabajo!
Wondering if we'll get acess to a surface preset browser, like the Octane Live...
Gracias para su trabajo!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
True, inputs don't work, I will fix them ... thanks for report this bug.desarts wrote:Great release!
One small thing. I can not change the position of the UVWMap node. Any idea why this is?
Thx in advance .
EDIT: It works when i set values, BUT i can not use the inputs.
-Juanjo
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
In standalone, if I add a float texture node, the assign a colour image, it makes it black nd white. When I do that in the plugin, (float image) it doesn't give me the option to,load an Mage. Am I missing something?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
LW way: put a texture node in, load the image there and plug that back into float node.
Just think of it in LW terms.
Just think of it in LW terms.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
But float node doesn't have an input. It is just an output, that outputs a value. It can go into power for example, but can't take an input.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- marchermitte
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BTW, It would be great to have a UV map list to choose from, as there are sometimes multiple maps iin a scene and lightwave doens' let me change copy them into one single map (It messes the maps up, probably a bug)
I was thinking also that beeing able to link the focal point to a null for instance would be a great and fast way to animate dof in a scene.
I'm very pleased with the general behavior of this plugin, really.
I was thinking also that beeing able to link the focal point to a null for instance would be a great and fast way to animate dof in a scene.
I'm very pleased with the general behavior of this plugin, really.
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits