OctaneRender™ for LightWave™ build 0.10.2 released

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

dwr08
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Fantastic work Juanjo... Really enjoying it, and looking forward to whatever improvents come down the road.
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marchermitte
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I just bought It and It looks great but I can't find any documentation... Is there any available?
Marc Hermitte
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juanjgon
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marchermitte wrote:I just bought It and It looks great but I can't find any documentation... Is there any available?
This temporal site has the current HTML docs:
http://www.genesisvisual.com/LWOctane_d ... index.html

I am working in a final docs site, to be released soon.

-Juanjo
marchermitte
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Ok, thank you! I did figure out most of the fonctions by studying the sample scenes but I like to understand what I'm doind. Anyway, great plugin, I'm, testing out a few scenes and It's really stable.
Wondering if we'll get acess to a surface preset browser, like the Octane Live...
Gracias para su trabajo!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
desarts
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Great release!

One small thing. I can not change the position of the UVWMap node. Any idea why this is?

Thx in advance . :)

EDIT: It works when i set values, BUT i can not use the inputs.
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juanjgon
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desarts wrote:Great release!

One small thing. I can not change the position of the UVWMap node. Any idea why this is?

Thx in advance . :)

EDIT: It works when i set values, BUT i can not use the inputs.
True, inputs don't work, I will fix them ... thanks for report this bug.

-Juanjo
gordonrobb
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In standalone, if I add a float texture node, the assign a colour image, it makes it black nd white. When I do that in the plugin, (float image) it doesn't give me the option to,load an Mage. Am I missing something?
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UnCommonGrafx
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LW way: put a texture node in, load the image there and plug that back into float node.

Just think of it in LW terms.
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gordonrobb
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But float node doesn't have an input. It is just an output, that outputs a value. It can go into power for example, but can't take an input.
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marchermitte
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BTW, It would be great to have a UV map list to choose from, as there are sometimes multiple maps iin a scene and lightwave doens' let me change copy them into one single map (It messes the maps up, probably a bug)
I was thinking also that beeing able to link the focal point to a null for instance would be a great and fast way to animate dof in a scene.
I'm very pleased with the general behavior of this plugin, really.
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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