OctaneRender™ for Cinema 4D released

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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Huebner, Adecemployee,

You should have received email instructions as soon as the payment was processed by our server.
I have checked the mail logs to see what happened here.

Huebner, i can see a message going out ok on the date of purchase. Can you please check your spam folder?

Adecemployee, Our server got a rejection when sending out the email "User Unknown" can you please check that the email address in your account (and forum) is correct?

Thanks
Chris.
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adecemployee
Licensed Customer
Posts: 28
Joined: Thu Feb 02, 2012 9:50 pm

Chris,

I have updated my email address to a gmail. Not sure why my previous address would have given any errors. But thank you for looking into this.
Matt Sheppard
Architecural Design & Specifications - A-DEC Inc.

System:
Windows 7 - Octane 1 2.57
HP z800 2xXeo X5690 3.4ghz
NVIDIA Quadro 6000 - NVIDIA TESLA c2075
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huebner
Licensed Customer
Posts: 26
Joined: Wed Feb 29, 2012 11:38 am
Location: Zürich, Schweiz

dear foozee

thank you for your response! I' m very sorry, it 's my fault, it' s a problem with my mail account!
didn't get the mail.

thx
octaneritter equipped with 2 x gtx 680
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Ok, no problem, thanks for checking it out.

Cheers
Chris.
AndreaMannori
Licensed Customer
Posts: 153
Joined: Thu Feb 24, 2011 8:25 am
Location: Bergamo

Got it! :)
Andrea Mannori

win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
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Method
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Posts: 85
Joined: Fri Jan 28, 2011 1:23 pm
Location: Czech Republic

How do I use the alpha channel in the material? thx
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
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bepeg4d
Octane Guru
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Location: Italy
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Method wrote:How do I use the alpha channel in the material? thx
hi, you should change the image type, from normal to alpha ( the last pop up in the image texture node) ;)
ciao beppe
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Method
Licensed Customer
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Joined: Fri Jan 28, 2011 1:23 pm
Location: Czech Republic

bepeg4d wrote:
Method wrote:How do I use the alpha channel in the material? thx
hi, you should change the image type, from normal to alpha ( the last pop up in the image texture node) ;)
ciao beppe
Perfect, thank you!
I still have one small problem. I wanted to take a picture of the plane, but I took a picture of a Christmas tree :D
Attachments
christmas tree.jpg
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
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bepeg4d
Octane Guru
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look at the post-processing tab in the octane setting, probably there are some higher values by default ;)
as an hint, you could set all the octane settings as you like in an empty scene and save it as new.c4d in order to get your prefered setting in all the new scenes ;)
ciao beppe
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Method
Licensed Customer
Posts: 85
Joined: Fri Jan 28, 2011 1:23 pm
Location: Czech Republic

In the standalone version of this can be resolved so that it is sufficient to move the Gamma slider in the environment(HDRi) and hotpixels disappear. You can also return the slider to its original value and is still without hotpixels (until you change the texture on model???). In the version of C4D so it does not work. it's "funny" :)

(sorry for my bad english)

Edit.: It's cool. Just set Gamma to 1 and tick Ipm.Samp ;)
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
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