_lol_ you just rendered it anew within the time i needed to stare at it a 6th time.ericg wrote:Yep that did it.
can you pls describe what you mean with "out of the box"? these are not just auto mats. i mean, i programmed them, so i should also know their limits?ericg wrote:Its all with the quality of the texture. To grab this level of detail you need 4K textures.
You can buy them in the Daz3d store. So this is what Octane and your plugin can do right out of the box with a standard high-res texture.
well, i need some sleep now. will rest in piece for sureericg wrote:Go to the Daz Store and buy the skin with a character morphs for m4 (in this case this product is called "Shaw" in the Daz Store).
Apply the skin to the model with morphs (M4 in this case).
Press Render in Octane Plugin. Correct rayepsilon when the developer tells you to.
You have no idea what you have unleashed the world do you?
Here is another one
of course. was also never the intention, because knowledge, experience and artistry shall be still needed, not just boring algorithmsericg wrote:Ahhh...The holy grai....automated mats...well I think we are a way off from that.
i will remember that, but now i'm finally offericg wrote:In the meantime I can get work done 20x times faster with better quality results because of this plug in.
Please remember that.
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