Could Otoy PLEASE seriously consider putting a "Lock Settings" feature in Octane? This has been one of those "danger" areas where all it takes is an accidental move of the mousewheel over the Node Inspector and you're screwed. Especially if the render has been going a long time. All that work is just gone. It just happened to me again, and I lost 10 hours of rendering.
It's a simple addition...Wouldn't take but an afternoon to code and debug it and it's REALLY important.
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This feature is built into the Poser, ArchiCAD and Revit plugins.
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+1 ! This kind of accident already occured to me.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
and daz studio too, to note one moreface_off wrote:This feature is built into the Poser, ArchiCAD and Revit plugins.

„The obvious is that which is never seen until someone expresses it simply ‟
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I use Standalone, so I don't have that feature.This feature is built into the Poser, ArchiCAD and Revit plugins.

Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
hi treddie,
if i remember well, you have also c4d in your working pipeline. if yes, maybe you might take in count the new c4d integrated plugin
If you launch a render in the picture viewer, any changes can't have any effect to the render already started, and you also have the undo option
ciao beppe
if i remember well, you have also c4d in your working pipeline. if yes, maybe you might take in count the new c4d integrated plugin

If you launch a render in the picture viewer, any changes can't have any effect to the render already started, and you also have the undo option

ciao beppe
Disable param slider movement with the mouse wheel, already...
It's very bad GUI design for the mouse wheel to scroll content and at the same time move sliders. People are not using this "feature" anyway, exactly because of the reasons OP pointed out.
It's very bad GUI design for the mouse wheel to scroll content and at the same time move sliders. People are not using this "feature" anyway, exactly because of the reasons OP pointed out.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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+1
maybe like this: when over ~200? samples are rendered, there is a confirmation-dialogue before re-rendering starts because of (accidential) parameter-change.
br
maybe like this: when over ~200? samples are rendered, there is a confirmation-dialogue before re-rendering starts because of (accidential) parameter-change.
br
E3-1230v3 | 8G | gtx 750 Ti | win 8.1 | blender + octane standalone
I should I guess. I'm just so used to using the standalone version. Autism, maybe!if i remember well, you have also c4d in your working pipeline. if yes, maybe you might take in count the new c4d integrated plugin

ANYTHING to stop an auto-rerender in its tracks would be nice.maybe like this: when over ~200? samples are rendered, there is a confirmation-dialogue before re-rendering starts because of (accidential) parameter-chan
Too many programs have it these days and its more of a gimmick than anything else. A lot of programs try to put so many "conveniences" in a program those conveniences begin to overlap and produce inconvenient results.Disable param slider movement with the mouse wheel, already...
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.