Preview of OctaneRender for Blender

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kavorka
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JimStar wrote:Sadly, Blender does not have enough API exposed to the external plugins to implement all the features you will need when using Octane... So, Octane plugin can be implemented only the way Cycles is - as internal module.
what exactly does this mean?
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matej
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It means Otoy will need to provide a new Blender with Octane plugin build, for each new version of Blender that will come out (which is relatively often). As I suspected the integration will look like Cycles - an inseparable part of Blender, not like a standard plugin (which is understandable and Blender's "fault", because of lacking Python API)

I just hope you wont throw out Cycles in this specialized build, because some of us use both render engines. ;)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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JimStar
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matej wrote:I just hope you wont throw out Cycles in this specialized build, because some of us use both render engines. ;)
Don't worry, nothing will be thrown out.;)
Daniel
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JimStar wrote:Sadly, Blender does not have enough API exposed to the external plugins to implement all the features you will need when using Octane...
What might we be missing?
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matej
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Daniel wrote:
JimStar wrote:Sadly, Blender does not have enough API exposed to the external plugins to implement all the features you will need when using Octane...
What might we be missing?
afaik, we wont be missing anything from Octane functionality. What JimStar is saying is that it's not possible to implement the integration only through Blender Python API. Some parts of this integration will need to access Blender functions directly in C/C++. It will be like Cycles, which is not a simple Python plugin, but an integral part of Blender.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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pixelrush
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If its tightly bound like that in a special Blender edition won't the Octane code have to be released under GPL? :roll:
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Octane v1.55
kavorka
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I'm more than ok with it being this way. I'm not someone who downloads builds except the current stable release.
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larmannjan
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any news on the current state of the development?
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DayVids
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I'm producing a TV show which is looking like it will be getting picked up nationally in short order, and I'm hoping that I might see a working build of this in the very near future.

If someone from Refractive/Otoy would like to contact us, I'd be happy to talk a little bit.

Please feel free to PM me, or contact me at david(dot)hadden(aaaaaa t)hardcharge.com

Thanks.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
RealityFox
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Posts: 273
Joined: Sat May 05, 2012 1:43 pm

^ dood if you wanna get in contact with them just send them an email. Much more professional that way rather than leaving a forum message. They probably won't take you that seriously if you just use the forum for contact.
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