can you check OctaneC4D_BasicMaterials2.c4d file in sample scenesNVN wrote:how to get a "SSS" effect?
Which channel is it??
I see "scattering medium" but where i have to drag in?
Beta 0.3.4 released (Old version)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
yes, this is a gui problem. i'll try to get away next releases
For onsupported nodes, you must ask to octane team, i like to have these features. If we have then renderer will be unbeatable
For onsupported nodes, you must ask to octane team, i like to have these features. If we have then renderer will be unbeatable
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- d3d-design
- Posts: 6
- Joined: Mon Feb 14, 2011 9:40 pm
Very good work aoktar, it's possible in future when i selected diffuse material shown only the parameters for that type of material? same thing for glossy and specularlilbignik wrote:aoktar wrote:lilbignik wrote:
Yes. I mean pointed checkboxes. Didn't know how it in english.![]()
Why they are there? I don't want to see specular, transmission, roughness, reflection....in diffuse mat. i think it is confusing users. And why they are activated in default. if I need i will activate it myself.
Win 10 64 Bit | i7 930 | 12 Gb Ram | GTX 760 |
thx for you,Sc4rfy wrote:
Very good work aoktar, it's possible in future when i selected diffuse material shown only the parameters for that type of material? same thing for glossy and specular
hmm sound is strange. Actually when you change the type of material, only releated tabs maybe seems. is it not on you?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I mean that for example if i create a diffuse material i would see only the parameters for that type of material, not index, reflection etcaoktar wrote:thx for you,Sc4rfy wrote:
Very good work aoktar, it's possible in future when i selected diffuse material shown only the parameters for that type of material? same thing for glossy and specular
hmm sound is strange. Actually when you change the type of material, only releated tabs maybe seems. is it not on you?
This happens on checkboxes, on the tab all is ok
I hope you understand my english is not good
Win 10 64 Bit | i7 930 | 12 Gb Ram | GTX 760 |
yes it's ok now. This is a problem because of specular/diffuse/glossy is same node in basic.Sc4rfy wrote:I mean that for example if i create a diffuse material i would see only the parameters for that type of material, not index, reflection etcaoktar wrote:thx for you,Sc4rfy wrote:
Very good work aoktar, it's possible in future when i selected diffuse material shown only the parameters for that type of material? same thing for glossy and specular
hmm sound is strange. Actually when you change the type of material, only releated tabs maybe seems. is it not on you?
This happens on checkboxes, on the tab all is ok
I hope you understand my english is not good
So we have advantages of this. When you change type don't loose actual parameters. Only disadvantages is that you pointed checkboxes.
As i said, i'll try to fix later
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw