most prefered is octane image texture or standart bitmap with octanematerial.miohn wrote:Hi aoktar,
still I'm not sure whats the right way to deal with textures:
Should I always use f.e. in diffuse:
Texture - C4doctane - ImageTexture - and from there - load a bitmap?
Or can I load a bitmap directly?
Also will be there a possibility to use "filter" ?
And Octane and C4D crashes when closing C4D "API-Error"
(Luckely only when closing C4D and not during work)
regards
Mike
Filter don't works. You can only octane texture nodes