DISPLACEMENT From noise - how?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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rodrigotrovao
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3D MAX DEFAULT NOISE procedural map. How to plug it to use as displacement?
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glimpse
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You have subdivide surface /turbo smooth, mesh smooth..whatever/ & apply displacement modifier from stack - that's the only way to use it =) 'cos displacement on Octane render is't implimented yet. hope that helps.

cheers
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face
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It should also not work because the 3D MAX DEFAULT NOISE isn´t a Octane texture, if there isn´t a converter which converts the texture to an equivalent Octane one...

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glimpse
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I haven't tried that with noise, but it should work in my oppinion, 'cos that noise modifier is displacing geometry before Octane kikcs in..- to be sure You can convert the mesh into poly - then You should have regular geometry /with a lot of polies & no modifiers/. I sometimes try this technique, when normal map doesn't give enough feel..
Last edited by glimpse on Wed Mar 20, 2013 2:47 pm, edited 1 time in total.
rodrigotrovao
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really no displacement yet!??!!.. :((
rodrigotrovao
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Thanks a lot glimpse. You "remembered" me this max feature. I was anyway trying to do some shots using displacement maps.. but your method worked anyway. Thanks. But when i exported the rendered version to max frame buffer it was darker than the original octanes viewport.
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rodrigotrovao
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OH Found out now.. APPLY TONE MAPPING FOR OUTPUT should be checked.
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