DISPLACEMENT From noise - how?
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- rodrigotrovao
- Posts: 133
- Joined: Thu Mar 22, 2012 4:27 pm
- Location: Brazil
3D MAX DEFAULT NOISE procedural map. How to plug it to use as displacement?
You have subdivide surface /turbo smooth, mesh smooth..whatever/ & apply displacement modifier from stack - that's the only way to use it =) 'cos displacement on Octane render is't implimented yet. hope that helps.
cheers
cheers
It should also not work because the 3D MAX DEFAULT NOISE isn´t a Octane texture, if there isn´t a converter which converts the texture to an equivalent Octane one...
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I haven't tried that with noise, but it should work in my oppinion, 'cos that noise modifier is displacing geometry before Octane kikcs in..- to be sure You can convert the mesh into poly - then You should have regular geometry /with a lot of polies & no modifiers/. I sometimes try this technique, when normal map doesn't give enough feel..
Last edited by glimpse on Wed Mar 20, 2013 2:47 pm, edited 1 time in total.
- rodrigotrovao
- Posts: 133
- Joined: Thu Mar 22, 2012 4:27 pm
- Location: Brazil
really no displacement yet!??!!..
(

- rodrigotrovao
- Posts: 133
- Joined: Thu Mar 22, 2012 4:27 pm
- Location: Brazil
- rodrigotrovao
- Posts: 133
- Joined: Thu Mar 22, 2012 4:27 pm
- Location: Brazil
OH Found out now.. APPLY TONE MAPPING FOR OUTPUT should be checked.