shadow catcher is borked ...

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xtrm3d
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or am i missing something ?
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grrrr.jpg
xtrm3d
Licensed Customer
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please disregards,
seem that adding an object emiting light did solve my issue
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abstrax
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xtrm3d wrote:please disregards,
seem that adding an object emiting light did solve my issue
How did you light the scene? If you used a texture environment you have to enable importance sampling, but then it should work.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
xtrm3d
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Importance sampling is enabled, yes I am using environment only And nope not working on this scene... Although bringing a ""light object "" work ..
Small issue and I can live with it for now :-)

Have way way bigger issue with the octane for maya... That thing is a joke :-(
xtrm3d
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just as a confirmation

importance sampling off


and importance sampling on


as you can see the plan is still visible .. a lot less..but still there :-(

thank you for looking into it
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on.jpg
off.jpg
xtrm3d
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here doing the ""light trick ""
adding a light emmiting sphere with a intensity ads low as possible to brighten the shadow catcher enough and hide the effect
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grrr.jpg
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Karba
OctaneRender Team
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xtrm3d wrote:just as a confirmation

importance sampling off


and importance sampling on


as you can see the plan is still visible .. a lot less..but still there :-(

thank you for looking into it
Seems octane tries to cast shadows from car head light. Try to switch it off.
xtrm3d
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Posts: 280
Joined: Sat May 01, 2010 7:01 pm
Location: santa monica
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nope.. it's still doing it ..
and even if it was the case.. it would be still very bad.. since i need the headlight on in this case .. ( ok.. do not need . but want :-) )
Attachments
grrr-shadow.jpg
grrr.jpg
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