Deep channel kernel bug in 1.11

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manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

Hello

I've found a bug in deep channel kernel when using mix material node and opacity maps.

A good example are tree leaves, to make leaves glossy and translucent at the same time, as the glossy material lacks a transmission port (I don't know why?), I have to mix a diffuse with a glossy node to make the material correct. for the leaves to have their correct shape, an opacity map is applied to both materials, and the render looks good.
but when using the deep channel kernel the opacity map is gone, and only works when a simple material with opacity map is applied. The same thing happens in 1.0 and 1.10, maybe it is not a bug, but it should be dealed with, as it can lead to some problems.

Best regards
Filipe
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arh-osa
Licensed Customer
Posts: 41
Joined: Sun Jun 03, 2012 11:07 am
Location: Russia

It's known Mix Material issue, Octane team didn't fix it yet.
There is nothing left to do but switch between mix and non-mix materials
SketchUp Pro 8/ Maya 2012 / W7 64bit / Intel i7 870 / 8GB / 2*GeForce gtx 680 4GB
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