Hello
I've found a bug in deep channel kernel when using mix material node and opacity maps.
A good example are tree leaves, to make leaves glossy and translucent at the same time, as the glossy material lacks a transmission port (I don't know why?), I have to mix a diffuse with a glossy node to make the material correct. for the leaves to have their correct shape, an opacity map is applied to both materials, and the render looks good.
but when using the deep channel kernel the opacity map is gone, and only works when a simple material with opacity map is applied. The same thing happens in 1.0 and 1.10, maybe it is not a bug, but it should be dealed with, as it can lead to some problems.
Best regards
Filipe
Deep channel kernel bug in 1.11
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.