OctaneRender® for 3ds max® v1.11a[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
JuM
Licensed Customer
Posts: 79
Joined: Sat Nov 05, 2011 8:07 pm

Thanks Karba!!! realy thank you so much. Finally i can use just octane from start to end!.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Vanya wrote: I do render without problems.
but when I turn to Dirt texture, it happens... and ''max crash''
Seems dirt texture doesn't work properly with material preview. We will fix it.
wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

and HDRi importance sampling bug fixed I guess.Thank you
User avatar
Vanya
Licensed Customer
Posts: 161
Joined: Sun May 13, 2012 7:26 am
Location: Cyprus
Contact:

Karba wrote:
Vanya wrote: I do render without problems.
but when I turn to Dirt texture, it happens... and ''max crash''
Seems dirt texture doesn't work properly with material preview. We will fix it.
Thanks.
can you add some new maps in the new release?

Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
be_fast
Licensed Customer
Posts: 80
Joined: Wed Jan 18, 2012 12:20 am

Thank you so much for this release! I love it
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU
wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

I guess there is another bug with HDRi importance sampling. When I switch off alpha shadows there is a lot of fireflies and noise like without importance sampling.But I switch on again they're all gone.
User avatar
mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

This is what I reported with last version too. Seems it is not fixed.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

wisemanxxx wrote:I guess there is another bug with HDRi importance sampling. When I switch off alpha shadows there is a lot of fireflies and noise like without importance sampling.But I switch on again they're all gone.
Do you have this issue in 1.11a version?
adriano.ol
Licensed Customer
Posts: 25
Joined: Tue Nov 15, 2011 11:16 pm

Having problems trying to make a dome master image (for fulldomes) with new Spherical Camera: I can't reproduce a circular fisheye lens, like vray dome camera does, for Octane tends to "square" the render.

Fov: 180
Fov y: 180

Res: 800x800
User avatar
oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

Hi Karba,
Thank you for the update.

I'm getting random crashes with my different scenes..
Usually when refreshing the octane viewport. or moving vertex of a moveable proxy object, while it is rendering a side.
With or with out dirt texture in the scene.

I had no crashes before.
I cannot reproduce the error this time something has to do with the new things in octane plugin.
Now it's crashing like the old 3dsmax 6 or 2.5 used to crash :)

FYI
Cheers,
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
Post Reply

Return to “Autodesk 3Ds Max”